Play These Games: Sonic Games

by Jumpluff @ Delicious Pink Ribbon on Jul.21, 2009, under Consoles, Developers, Game Boy, Gamecube, Nintendo DS, Old but Awesome, Opinions, Rant, Review, Wii

I bet you missed me, huh? Don’t lie~

Anyway, Sonic games. Yeah yeah, I know. sonic has been REALLY bad lately. And it hurts me deep… but there are good ones. Lemme show yah what ones.

Starting with a newer game:

Sonic and the Black Knight

No, really. I’m not kidding. The concept for this game was HORRIBLE, but the execution is pretty damn good. Sonic is summoned to the land of King Arthur by a cute loli version of Merlin named (surprise!) Merlina and after some delicious chili dog eating, Sonic gets a magic talking sword named “Caliburn”. The action is fast, and the sword allows you to obliterate most enemies without a care in the world. Now, like Secret Rings, there are a few slowdowns. There are points where you have to give villagers rings and there are large enemies that don’t go down in one hit, but everything else in the game is a pretty damn good time. I don’t really recommend it for someone who doesn’t like Sonic, but it’s worth a try even if  you don’t. (continue reading…)

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What Agent's Exclusivity Could Mean For the Future

by Hycran on Jun.21, 2009, under Consoles, Developers, Opinions, PC, PS3, Publishers, xbox 360

agent

While Sony has made several blunders in the current gen console war one of the biggest was allowing Call of Duty 4 to go multi-platform. The game has become such a runaway success that it could have single-handedly changed the face of the war as we know it. Perhaps equally as big was allowing Grand Theft Auto 4 to go multi-platform. Although the game sold about 45/55%  on the PS3 and Xbox 360 respectively, there are rumblings that the next installment in the GTA series may become a Playstation exclusive by default.

Wait, what the hell are you talking about?

(continue reading…)

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Reviewin' the Vidya – Eversion

by Alex on Jun.06, 2009, under PC, Review

My first video review. More to come.

EDIT: Redid the audio, so it’s 10x better now.

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Ubisoft's Press Conference – My Thoughts

by Alex on Jun.01, 2009, under Uncategorized

  • facepalmJames Cameron wouldn’t shut up about his new movie.
  • The Host was staring at the teleprompter the whole time.
  • Harry Potter’s Soccer Adventure.  Sigh.  I loved how it took them 10 minutes to get the trailer to play.  Poor Pele.
  • Red Steel 2 looks alright.
  • More Rabbids is never a bad thing.
  • Assassin’s Creed 2 what a surprise.
  • Ninja Turtles Smash Bros WHAT.
  • 12,000 new Petz, My Coach, and Imagine games is not really that surprising.
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E3 – Microsoft's Press Conference

by Alex on Jun.01, 2009, under Developers, xbox 360

e3Here’s what I got out of today’s press conference:

  • Halo: Reach.  New Halo game (there’s a big surprise)  I’ve already read the Halo books, so I know how this one plays out.  So, on top of ODST, that’s two Halo games coming out.  Maybe Bungie should, I dunno, try something new?  At this rate they’re going to milk that cash cow to death.
  • Project Natal.  The 360 is getting motion controls, but with a twist:  You are the controller.  Supposedly provides advanced motion recognition.  Sounds like the Eye Toy to me, so I’m not holding my breath.
  • Metal Gear Solid Rising.  Oh look, a 360-exclusive Metal Gear title (starring Raiden).  PS3 owners everywhere weep.
  • Gears of Metroidvania.  I don’t remember what the title of this game was, but it’s being produced by Epic for the XBox Live Marketplace.
  • Some cart game.  Coming soon to XBox Live Marketplace – A free cart racing game!  You just have to pay for extra levels and cars.
  • Alan Wake.  Survival Horror.  Looks promising.  Also looks like Silent Hill.
  • Social Media Integration.  Soon you’ll be able to access Facebook and Twitter right from your dashboard.  Whee.
  • Better video on demand.  Something about 1080p and coverage in new countries.  Wasn’t really paying attention.
  • Milo.  Freakish “electronic companion” native to the uncanny valley being developed by Peter Molyneux.  Supposedly understands you and can talk back.  It’s like you really have a friend!
  • Forza thing game.  Racing game.  Allows you to customize your cars.  Supposedly fosters communities among children.  It’s a racing game.
  • Left 4 Dead 2.  Very short and vague clip.  I think they’re adding chainsaws.

Other games were shown during the presentation, but that’s all that really stood out for me.

Oh yeah, Steven Speilberg showed up at some point, right about the time I got bored and went to the gym.

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Trauma Team Travails: From Surgeon to Sleuth

by Paean on May.31, 2009, under Consoles, Opinions, Wii

naomi_kimishima

They say that variety is the spice of life, but I believe passion can be equally spicy. It’s what drives people to write fanfiction and to petition developers to turn dreams into reality.

Passion can be a double-edged sword, though. Sometimes, all it takes is a single real or perceived disappointment  to turn your feelings against the object of your emotional attachment.

Take the case of a little discussion I had with a friend of mine last night. Being die-hard fans of the Atlus’ Trauma Center series, my friend and I were understandably elated when we heard that Trauma Team would be coming to the Wii in the near future.

Please note that my friend is a BIG Nozomi Kimishima (aka Naomi Weaver) fan. Being the inquisitive student that she is, she immediately Googled around for more info about the game and her favorite character. What she discovered made her emotions do a complete one hundred and eighty degree turn. You see, she unfortunately came upon this little article.

Remember the comment I made in my other article about how some of the new doctors look like younger versions of verteran Trauma Center surgeons? It turns out I was partly right. The lady with silver-blue hair in the roster of Trauma Team specialists is apparently Dr. Kimishima herself, and she has graduated from being a hotshot doctor to being a forensics expert.

My friend immediately flew into a rage at the revelation. She vehemently argued that Dr. Kimishima is a master surgeon, not a CSI agent. This led to a bit of a discussion wherein I tried to calm her down. Perhaps this is an alternate universe Kimishima, I theorized. After all, didn’t producer Kanada-san mention something about Trauma Team being a whole new game and not a sequel?

Despite my best efforts, my friend would have none of it. Seething with righteous indignation, she seems to be dead set on boycotting this new medical sim completely.

On the other hand, I’m feeling a bit more forgiving. Granted, the good doctor may have made a rather…odd career move, and her new portrait makes her look suspiciously younger than she’s supposed to be (plastic surgery, perhaps?), but it’s still nice to see her alive and well after Second Opinion.

Now all Atlus has to do is to announce the existence of a playable obstetrician slash gynecolotist in Trauma Team and my day will be complete.

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Trauma Team: Healing Synergy at its Best

by Paean on May.29, 2009, under Consoles, News, Preview, Wii

trauma-team-new-cast

It really pays to subscribe to newsletters sometimes. You’ll never know what bit of fantastic news might just leap out at you when you least expect it.

I just opened my e-mail inbox recently when I came across an Atlus announcement: a new medical sim (a genre made popular by the Trauma Center series) will be coming to the Nintendo Wii sometime spring of next year. Dubbed Hospital slash Trauma Team, this new game passes the torch to six new doctors ready to continue the legacy of Drs. Styles, Weaver, Vaughn and Blaylock.

Of course, I’m assuming that those three veterans aren’t in the game to begin with. Three of the doctors look like younger and stylishly redrawn versions of the veteran surgeons. A fourth doctor in the series gives us a glimpse of what Dr. Styles may look like sans glasses, darker hair, vampiric bloodlust and an androgynous charm borrowed from a certain Persona 4 sleuth.

The prospect of having six specialists this time around instead of two miracle doctors who do all the work (with a hot nurse nagging them all throughout the process) sounds like an interesting concept. This way, you can have one doctor stitch up all the wounds  while another glues back broken pieces of bone with mystical antibiotic gel. A third surgeon can focus on removing tumors with impunity while the other two are preoccupied.

Of course, we’ll have to wait and see if all of them will actually be working together during the operation itself, or if they’ll be taking turns during the entire process of testing, diagnosis, surgery and post-op. The latter case may be likely, as one of the doctors is supposed to be a diagnostician.

Also, a quick glance at the initial screenshots will tell you that the classic syringe, forceps, gel et al are still in there. Some gameplay elements may also involve timing bits reminiscent of the defibrillator and “massage” scenarios of past games. There’s appears to be a part where you have to hammer some bones into place as well.

It’s most unfortunate that the official website contains very little info as of this time. I’ll be keeping my eyes peeled on this one, though. Anything that gives me a good excuse to probe a woman’s bare midriff is A-okay in my book.

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Highly Disappointing Endings – The Redux

by TheReverendLei on May.15, 2009, under Uncategorized

This week I’d like to take a minute to talk about some more HDE’s from my past, however moving a generation over to the 16bit era, instead of the 8bit – and this is just a quickie list only three listings today.

#3 – Robotrek :

Now I’m sure many of you have not played this game, it was one of my favorite RPGs on the SNES (Final Fantasy 2, 7th saga and Super Mario RPG not included because well everything pales in comparison to those) by ENIX. It was this whacky game where you played a boy genius (much akin to Dexter’s Lab) who ends up building these little combat-robots to help fight off a band of evil crooks who are attempting to use science to do criminal things.

The real problem here is it gets a Disney style ending. Everything works out PERFECTLY for everyone. Bad guys are defeated, they manage to escape the exploding core just in time and the reporter gets her ’scoop’, your friends are like “man you are awesome.” the ghosts of your damn ancestors are even like “WTG DOOD.” Seriously.

robotrekSCIENCE!

(continue reading…)

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Minor Downtime

by Alex on May.13, 2009, under Uncategorized

Sorry about the site bouncing up and down over the past couple of days. It appears that my hosting account’s primary FTP account got hacked, and the L33T h4xx0rz have been screwing with my stuff. Should be resolved now that my host restored a backup and I’ve changed all of my passwords.

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Press Start Pt. 2

by Mace on May.11, 2009, under Opinions, PS3, Rant, Wii, xbox 360

Anything you can do, I can do better

Nintendo broke away from competition with Sony and, new arrival, Microsoft with what some call the “Blue Ocean” business strategy. The Blue Ocean strategy is the metaphor of leaving a “red ocean” (one dyed by the blood of competition) for unclaimed waters filled with the potential for creating new demand. From a business stand point this brave (or stupid) move has paid off and now Xbox 360 and Playstation 3 are competing for second place.

Nintendo managed to succeed because they did something more than incrementally improve and repurpose old features. Yes, Gentle Reader, I’m talking about the “I” word, innovation. It’s debatable if the Wii controller is a true innovation as some gamers will still belittle it and mock it, but from a business standpoint it’s a successful change that’s brought in tremendous profit. Nintendo is as guilty as everyone else of giving us sequels by the truck load, most games in each series offer something new every one or two games. In truth, sequels are not really a bad thing as long as they are different enough that it stands on its own or adds to the previous experience. (continue reading…)

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