News
Dead Space on the Wii
by Mace on Feb.06, 2009, under Developers, News, Publishers, Wii
EA is going to release Dead Space for the Wii. Word of this has probably spread like wildfire and there might be very few who haven’t heard this news, but there is no news like good news! Dead Space was released for PS3 and XBox 360 October of last year and the decision to put it on the Wii means that the developer and publisher feels Isaac Clarke and the Necromorphs aren’t done yet. Does this mean the sales for both consoles didn’t meet their expectations? Probably! Should we expect additional content? Who knows!
While details are slim and all that has been said from EA is that there will be a Dead Space for the Wii it’s a safe bet that Dead Space will use the Wii remote’s pointer and allow the player to get even more precision in dismembering the horrors above the USG Ishimura. Considering the nature of Dead Space and the core gameplay similarities, over the shoulder shooter, it shares with Capcom’s Resident Evil 4 (which was also released later on the Wii) it wouldn’t be much of a stretch to assume it might play much like Resident Evil 4: Wii edition.
Last year EA demonstrated they were a little more than another uninspiring, sequel factory when they released two new intellectual properties, Dead Space and Mirror’s Edge. With some sort of awareness of quality within the company there’s hope that Dead Space for Wii won’t be a diluted port.
THIS IS THE GREATEST MOMENT OF MY LIFE
by Goldanas on Feb.05, 2009, under News
Leave a Comment :read the link more...Mount & Blade, soon with multiplayer flavour.
by NovaSyx on Feb.01, 2009, under Developers, News, PC, Uncategorized
You know that addictive as sin medival warfare/life simulator released by that indie group founded by a husband and wife team? It just got better. They’ve announced a new expansion.The main focus of it is going to be not a campaign, but multiplayer battles.
Yes children, you read right. Multiplayer battles in Mount & Blade. The main thing everyone has ever wanted, to joust with their friends and couch a spear right into <insert friends username>’s crowned jewels will be available as soon as summer, as late as autumn.
Steam Sale Saturday 31/09 – Rockstar Complete Collection
by NovaSyx on Jan.31, 2009, under Developers, News, PC, Steam Sale
This weekend, get your hands on some good old fashioned murdering and street racing in the Rockstar Collection. Everything inside is also separately discounted too Bar GTA1, GT2 and Wild Metal, so if you’re just looking for your GTA4 fix then look no further because this is probably the cheapest you’re going to get it, and with the recent patch stated to have increased performance somewhat significantly, it’s unlikely there’ll be a better time.
Just for the unsure the collection includes GTA1, GTA2, GTA3, GTA Vice City, GTA San Andreas, GTA IV, Manhunt, Max Payne, Max Payne 2, Midnight Club 2 and Wild Arms.
It’s not all of it – I know, but for the low low price of £38.49/$69.99/€69.99 it’s hard to not buy it.. except for our European bretheren, you might want to find a good trusted friend from either the US or the UK to gift it to you and you send them the money.. Steam is kind of skewed against the europeans at the moment.
Casualty! MS Closes Flight Simulator studio.
by NovaSyx on Jan.31, 2009, under Developers, News, PC
That’s right folks, you read right.
Microsoft following budget cuts has closed the ACES studio, the minds behind the highly successful Flight Simulator series. But fear not, for the series will continue although Microsoft have not yet stated which studio will head up the project from now on.
Pictured left is the original Microsoft Flight Simulator 1.0, released in 1982. Few of we gamers (sadly, I am not one of the few) were around or even out of nappies (diapers to you yankee) when this was released, and even fewer of us even knew it existed in its time. But little did we know this would become the giant it is today, and was believed to be going from strength to strength in the face of naysayers.
I guess it just goes to show you, nothing truly is for certain.
RMT Website Gets Purchased for $10 Million
by PhantomLight on Jan.30, 2009, under MMO, News

MyMMOshop.com, responsible for selling in game currency to numerous MMOs, including World of Warcraft, Warhammer, and Final Fantasy XI, has recently been bought out by My MMO Inc. for the sum of $10 million, according to an article on Yahoo.
One of the top RMT sites in the business, MyMMOshop.com has specialized in customer service, 24 hour availability, and quick delivery of in-game currency, despite the highly contended issue among more legit MMO players. The store has been running since 2003, and has locations in the U.S., Ireland, and Australia.
The Input: Is Video Gaming a Fad?
by Hycran on Jan.30, 2009, under News, Opinions, Rant

Christ Air is Left Right Circle
The next installment of The Input arrives with a simple question: Is gaming a fad?
Let me prefice this article with a story. Around the time when I was in grade 8, a game was released that took the world by storm. Tony Hawk’s Pro Skater. Finally we had an accessible and fun skateboarding game. You know what came after? Skateboarding merchandise, visits to the Board Kennel (my local skateshop), constant practicing and even more iterations of the game .The reason I make these comparisons is because they seem to reflect the current state of the gaming world.
1: The Wii, not unlike the board kennel, has a license to print money. Their product is now crucial to accesing the “new” culutral group. That being said, the same thing is happening then as it is now: People access the object, and don’t use it. Legendary are the stories of unopened Wii’s, mirroring the pristine skateboards of my friends.
2: Mainstream Media outlets begin to incessantly cover the fad, proclaiming it to be a paradigm shift. Years later, it barely gets any recognition. The skatepark was packed with kids a month after Tony Hawk’s was released. In 2009, the regulars are still around with a smattering of youngsters to boot.
3: Professional leagues or organisations arise to govern the fad, only to fade into obscurity (much the same way MLG is doing right now.)
One also has to wonder about the future. What is going to happen to gaming in the future? The heavy popularity of extreme supports has helped to keep the X-Games alive years after the fad has passed, but does it do more harm than good? Is the Wii’s appeal to the casual gamer analogous to Skateboarding? or will it have a much more severe affect? If video gaming is a fad, will it finally become the paradigm shift people expect fads to be due to a longer than normal exposure to the fad as a result of the terrible market conditions we face today?
Let us know what you think!
I Can't Play Video Games When I'm Sick
by Goldanas on Jan.28, 2009, under Consoles, News, Rant, xbox 360

It’s the most bizarre thing. Monday, I was horribly ill and couldn’t stop spilling my guts into the toilet, and, no matter how hard I tried, I couldn’t bring myself to play anything. It’s the worst feeling! Here I am with all the time in the world, and I can’t use it finish up those Speed Runs in Mirror’s Edge, complete that damn LittleBigPlanet level, finish up those Kombo Challenges in Mortal Kombat Vs. DC Universe, dick around in Metal Gear Online, or even just play some dudes in Super Smash Bros. Melee (that’s all we have up here at school).
So many choices, all of which I’m dying to make, I just can’t get myself to do it. It feels like a wall is up in front of me, like some sort of physical or metaphysical barrier is telling my body that I wouldn’t be able to handle the stimulation resulting from video games. No! That can’t be! I can always handle video games. I’m a man. It’s gotta’ be some psychological thing, like I’m worried about getting the controllers all nasty. I don’t know.
The worst part of all this is that I’m not going to have that kind of time to play again for another couple of days, so it’s really grinding into me. Oh well, at least I got to see some cool movies.

This shit is balla'
I’m actually still a bit ill. I’m getting a bit exhausted just writing this. What a little baby I am.
Are you guys and girls better than me? Can you work up the nerve to play the vidya?
Graphics don't make the game
by Jumpluff @ Delicious Pink Ribbon on Jan.28, 2009, under Consoles, Developers, Gamecube, News, Old but Awesome, Opinions, Publishers, Rant, Review, WiiWare, xbox 360
A game is supposed to be enjoyable. When I play a game, I play it for fun. Even when I go to a tournament and play for money I’m still playing for fun. If playing a game isn’t fun, then you should really put the controller down and pick up what does turn your crank.
That being said, something that doesn’t always make a game enjoyable is the graphics. Sure, graphics can be nice, especially in a game where it serves a purpose. However, in my time, I have heard far too many people tell me that they wouldn’t play a game simpily because it wasn’t top notch graphics or it didn’t push the hardware of the machine to the max. Why would you wanna do that to your machine?
If a game is fun and has good graphics, that’s great, but what if it’s not the best image capture top notch stuff? Some games look amazing even without the magic of the third dimension. Ever take a look at Cave Story? The game would pass for a SNES game, the gameplay is something that’s involving and fun, and the story, while confusing at first, will have you in tears. Ever take a look at Sonic the Hedgehog on the PS3 and 360? I’m a huge Sonic fan and this game, while very pretty, was a nightmare to play. Sonic clips through curbs, jumps make him slow to a near stop and a personal killer for me: I can see his feet the entire time. I never ever wanna see Sonic’s feet when he’s running. Ever.
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"Easy to Pick Up, Tough to Master." The Degeneration of Fun.
by Goldanas on Jan.27, 2009, under Consoles, Developers, News, Opinions, Rant
For those of you that played it, what did you dislike most about Twilight Princess? Was it the bloom and brown that’s run the gamut of every title last year? Was it the completely useless items that muddled the reason as to why anyone would even call it a Legend of Zelda game? Was it the mind-numbing linearity and lack of side-quests outside of collect-a-thons? Or, perhaps, was it the lack of difficulty?
Well, chances are it was all of those things combined, but the whole easy-mode thing probably stuck out the most. There’s a mass of games falling prey to this idea, theory, and concept that games need to be far more accessible to help penetrate the market more. Developers around the world are doing research groups in order to meet the demands of people who will never play their games anyway.
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