Nintendo DS
Play These Games: Sonic Games
by Jumpluff @ Delicious Pink Ribbon on Jul.21, 2009, under Consoles, Developers, Game Boy, Gamecube, Nintendo DS, Old but Awesome, Opinions, Rant, Review, Wii
I bet you missed me, huh? Don’t lie~
Anyway, Sonic games. Yeah yeah, I know. sonic has been REALLY bad lately. And it hurts me deep… but there are good ones. Lemme show yah what ones.
Starting with a newer game:
Sonic and the Black Knight
No, really. I’m not kidding. The concept for this game was HORRIBLE, but the execution is pretty damn good.
Sonic is summoned to the land of King Arthur by a cute loli version of Merlin named (surprise!) Merlina and after some delicious chili dog eating, Sonic gets a magic talking sword named “Caliburn”. The action is fast, and the sword allows you to obliterate most enemies without a care in the world. Now, like Secret Rings, there are a few slowdowns. There are points where you have to give villagers rings and there are large enemies that don’t go down in one hit, but everything else in the game is a pretty damn good time. I don’t really recommend it for someone who doesn’t like Sonic, but it’s worth a try even if you don’t. (continue reading…)
Dokapon Journey – Mario Party minus the waggle
by TheReverendLei on Apr.28, 2009, under Nintendo DS, Rant, Review, Uncategorized, Wii
In the current generation of party games across the platforms – Mario Party, Wii-Sports, Guitar Hero/Rock Band, Rayman Raving Rabbids, Wario Ware, etc – there’s one major thing these games have in common
Co-ordination and or timing – and mini-games.
Now I don’t know about you, but back in my day, we were lazy. Our ‘party’ games so to speak were the likes of Madden, Tecmo Bowl, NBA JAM, Blitz, You Don’t Know Jack, Pong and such. (Shh I’m leaving Track N Field out of this one.)
What I mean by this, is they were relatively sedentary games, learn a few button clicks, maybe a little bit of choice quick finger movements, but that was really it. We had buttons dedicated to juke around an opponent, or to dribble between their legs. Long gone are these games and their lazy ire for the lazy video game playing nerd. Now we have the six-axis to flick our controller in various directions to help angle his shot, a guitar with a gyro in it to detect when we are swishing our instrument into the air to ‘rock out’ harder, or a wii-mote to swish around in a graceful ark to do make a hook at a guy’s jaw. (continue reading…)
Retro Throwback and Instant Classic
by TheReverendLei on Apr.19, 2009, under Nintendo DS, Review
Games aren’t that hard anymore, that’s an argument often thrown around these days by many gamers. “Well that’s why they put difficulty settings in!” – is often the retort.
I generally play a game the first time through on Normal, to get a feel of what the developers wanted the average player to see, when I find that it is in fact incredibly easy – I’ll replay it on a harder difficulty (especially when this results in a different ending or extra levels/bonus-dungeons.) Most of my reviews are on a game’s native, default, normal, medium settings of difficulty – because that’s what I expect the developers wanted the average person to play on and it generally seems to be what the average person starts out on (whether or not they finish up on harder ones is another issue all together.) (Such as this preview/review for Fire Emblem) (continue reading…)
Rhythm Heaven – I can keep tempo!
by TheReverendLei on Apr.16, 2009, under Nintendo DS, Review
No, no I can’t. You can’t either and neither can the Japanese who are notoriously good at these rhythm based games. (I’m kidding) But that should give you an idea of how hard and unforgiving this game is.
‘What is this game,’ I hear you ask (through the mysteries of the Internet) out loud? It’s one of the strangest mix-ups of genres I’ve seen to date – Part WarioWare, part Elite Beat Agents, all frustration on your Nintendo DS. Rhythm Heaven brings to the plate over 30 mini-games that are all rhythm based, everything from helping a little cartoon monkey clap along with the beat to a cutesy j-pop (’Japanese Pop’, for those who are unaware) singer to a platoon of dancing ducks following the orders of their ducky drill sergeant. Not that all the games are dancing based, one game has you filling up robots on a factory line who will fly off to do who-knows-what (attack John Conner I assume) and another has you flipping dumplings into a monk’s mouth.
Yeah, I had the same puzzled look on my face too. (continue reading…)
SRPG meets Action RPG…what?
by TheReverendLei on Apr.13, 2009, under Nintendo DS, Review
Okay there are a few things I love dearly in life.
- RPGs
- SRPGs
- Fighting games with ludicrous combos
- Badassery(Badassitude?)
(This is not a full and comprehensive list of all things The Reverend Lei loves dearly in life but can be taken as the context of such for this article.)
That said, tri-Ace has come through with another brilliant installment of Valkyrie Profile (Covenant of the Plume,) it’s brilliant and just like..wait a minute no it’s not – It’s an SRPG? That’s right VP-CotP (here on known as Valk – Plume) is an SRPG, with a twist, combo-combat. What I mean by this is that when you initiate combat, it goes into a semi-action based combat, where your characters are no longer bound by turns but can freely attack at their own discretion, (well, your discretion,) assuming you have enough attacks left for that character, or the monster is still in range of their next attack – similar to the prior games. (continue reading…)
Yu-Gi-Oh! 5D's Stardust Accelerator: World championship 2009
by Mellow on Mar.26, 2009, under Nintendo DS, Opinions, Rant, Review
This gem has just been released in Japan, and aside from the terrible, terrible name, the game is great! If you have a flashcart, you can just grab the Japanese copy because it includes a full english translation (and uncensored cards)!
This is another game in the series of the Yu-Gi-Oh: World Championship series. I own both 2006 and 2008, having gotten all cards on 2008 and having played a lot of 2006. And again, this game is fun, because I love the Yugioh card game. There’s so much variety, and because every release includes a whole bunch of new cards, it’s worth playing them every year. (continue reading…)
Fire Emblem Shadow Dragon, the best goddamn SRPG ever.
by NovaSyx on Mar.10, 2009, under News, Nintendo DS, Opinions, Review
Let me begin this article with an introduction not to the game, but to myself. I’ve never played a FE game before. Ever. I’ve played SRPG’s before such as Disgaea, FFTA (and the even more awesome FFTA2) and so on, but I’ve never actually played a Fire Emblem game. This is mainly because I jumped out of the Ninty camp after my Wii collected dust. I have also only completed one mission in this entire game so far, and I have been playing it for 24 hours hit the jump to find out why.
Regigigas giveaway at Toys R Us
by Vahnikopa on Mar.08, 2009, under News, Nintendo DS
To all the Pokémon fans out there, Toys R Us will be giving out a level 100 Regigigas via wifi. This will last from March 8th to March 21st so you folks out there got two weeks to go out and get it. This is to go along with the Pokémon Platinum release that is coming out on March 22nd. As with Pokémon Pearl and Diamond, there is a chance to get Regigigas if you have obtain Regice, Regirock, and Registeel but with Platinum coming out, if you trade Regigigas into Platinum, apparently it reverses and you are able to catch the three Regi-Pokémon and get the platinum version of Regigigas as well.
N(+)
by Peter on Feb.18, 2009, under Nintendo DS, Opinions, PSP, Review, xbox 360
Platform games have always been around, from Super Mario Brothers, to Banjo-Kazooie, to Portal, to Mirror’s Edge. These games are great and all, but those titles are adventure platforming, not just pure platforming (except for maybe Super Mario Brothers). Most titles that offer platforming only use it as a means to base gameplay, often offering similar challenges and repetitions. Well platformers now are not as popular, but throughout the last few years, there has been one title that resorted my faith in platforming games. That title? N, just N.
N is an indie computer game developed by Metanet Software. It’s 100% free, and for a free game, it packs a hell of a lot of content. The levels are each unique and challenging and what I truley love about this title is that it’s just pure platforming. No storyline, no background story, no cutscenes, no bullshit. Just pure running and jumping.
So you play a ninja, or ninja shaped man-person, and your goal is to get to the exit door. Sounds easy enough right? Well now throw in some switches and buttons and some frustrating enemies, and hey, you have N. The enemies are very well designed, and well suited for each level, and the challenge each enemy offers is unique and often times frustrating. You have: Automated Robots, Lock-on Robots, Lock-on Missiles, Targeting Lasers, Snipers, Steel Thwomps, and Sliding Rocks. All of these can kill you, and you can’t do a damn thing about it except dodge and run. That’s what makes N unique from other platforming games, in most games you have the option to eliminate enemies, in N you must run to survive. Oh yeah, don’t forget the landmines, sit there waiting for you to fall or jump into them.
(continue reading…)
Press Start – What Have Wii Become?
by Mace on Feb.13, 2009, under Consoles, Developers, Nintendo DS, Opinions, PS3, Publishers, Wii, xbox 360
Part 1 – What Have Wii Become?
I had been aiming to write something like this but found some of the key points I’d touch on already addressed in Alex’s “A Second Video Game Crash?” I suppose I’ve got enough to say that makes it worthy of its own article so without further ado; here is my take on what’s happening in the game industry…TODAY.
While I may not be some sort of untouchable, game industry guru, I, like many of you, carry within me a passion for video games that burns so strongly we believe it can guide us through the stagnant and uncertain time our hobby faces.
The Wii is plagued with shovelware so abundant that some would try and use it to define the system. Microsoft and Sony have been practically offering the same thing they have been for the past few years and while this may not sound like a bad thing to some people, those that have developed the insight to think ahead will see the problem with this sort of planning.
I’m going to focus on matter of the Wii before I address the potential folly of Microsoft and Sony. The Wii has been a ridiculous success. With the least amount of graphical prowess it has become the best selling console, like the PS2 was last generation, and sold so well that Nintendo can even boast that Wii Sports has sold even more than the original Super Mario Bros. On this silver cloud of new exciting things is a dark lining of reluctant publishers and confused developers that are not only unsure how to approach the Wii but don’t seem to understand the audience that have carried it to victory.