PS3

What Agent's Exclusivity Could Mean For the Future

by Hycran on Jun.21, 2009, under Consoles, Developers, Opinions, PC, PS3, Publishers, xbox 360

agent

While Sony has made several blunders in the current gen console war one of the biggest was allowing Call of Duty 4 to go multi-platform. The game has become such a runaway success that it could have single-handedly changed the face of the war as we know it. Perhaps equally as big was allowing Grand Theft Auto 4 to go multi-platform. Although the game sold about 45/55%  on the PS3 and Xbox 360 respectively, there are rumblings that the next installment in the GTA series may become a Playstation exclusive by default.

Wait, what the hell are you talking about?

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Press Start Pt. 2

by Mace on May.11, 2009, under Opinions, PS3, Rant, Wii, xbox 360

Anything you can do, I can do better

Nintendo broke away from competition with Sony and, new arrival, Microsoft with what some call the “Blue Ocean” business strategy. The Blue Ocean strategy is the metaphor of leaving a “red ocean” (one dyed by the blood of competition) for unclaimed waters filled with the potential for creating new demand. From a business stand point this brave (or stupid) move has paid off and now Xbox 360 and Playstation 3 are competing for second place.

Nintendo managed to succeed because they did something more than incrementally improve and repurpose old features. Yes, Gentle Reader, I’m talking about the “I” word, innovation. It’s debatable if the Wii controller is a true innovation as some gamers will still belittle it and mock it, but from a business standpoint it’s a successful change that’s brought in tremendous profit. Nintendo is as guilty as everyone else of giving us sequels by the truck load, most games in each series offer something new every one or two games. In truth, sequels are not really a bad thing as long as they are different enough that it stands on its own or adds to the previous experience. (continue reading…)

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The Top 5 Signs That a DLC Should Have Just Been Free

by Fedora Man on Apr.09, 2009, under Consoles, DLC, Developers, News, Old but Awesome, Opinions, PS2, PS3, Rant, Review, Wii, WiiWare, XBox, xbox 360

Presenting…

…The Top Five Signs That a DLC Should Have Just Been Free

Brought to you by Fedora Man

Well it finally April and you have to love how easy it is to open an article with the lines “so it’s finally whatever month we’re in right now”. It’s time for the next step in my great journey to earn money through a video game blog. Now I know you might be wondering “I thought you had billions! Were you lying to me?” The answer is of course, no. Stupid. Why would I make something like that up? But the difference between that money and the money I’ll earn on this site is I actually had to do work to earn it, unlike my corporation where I really don’t do any work at all. I can show all my friend “yeah this is the ten dollars I earned THROUGH WORK!” and if they say that they also have a job and have made more money, I’ll pull out my emergency one million dollars that I always keep stashed in my pants and laugh at them, probably while rubbing the money all over myself. (continue reading…)

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Bioshock: Well Dressed

by Auouywonz on Mar.15, 2009, under Consoles, Opinions, PC, PS2, PS3, Rant, xbox 360

Bioshock, now infamous amongst gamers of all seasoning, shook the industry by proving singleplayer gaming was NOT dead. It proved Co-op was not necessary to be interesting, that multiplayer modes were not mandatory in an FPS, and that stupid plot lines and outrageous characters would not feel out of place in a serious tone. For lots of reasons, Bioshock was a great game, but for one, it killed the experience for me. Right now, I’m going to warn you, if you have not played the game, I cannot assure you I won’t spoil it. I’m going to talk as if you have finished it, so spoilers potentially start HERE.====================== (continue reading…)

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What has Come to Pass: Halo Wars

by Peter on Mar.09, 2009, under Old but Awesome, Opinions, PS3, Review, xbox 360

Halo Wars, also known as HAAH WAAWI came into Halo Wars with high hopes and dreams of a masterly crafted RTS, and I expected it to be a bit dumbed down because hey it’s a console real time strategy game. There was a lot of stigma attached to Halo Wars for that reason, and for the reason that a lot of people expected it to fail because they believed the Halo audience didn’t have the patience for Halo Wars. Halo Wars didn’t make it out as well as Halo 3 did, of course anyone could predict that. However the question remains.. is it good?

Some people will dismiss it without playing it and those people suck, if you’re going to bash a game, at least try it first. That being said, Halo Wars, believe it or not, is a good game. The missions are interesting, and even challenging, and everything just seems right. Let’s run through some of the strong points.
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This generation doesn't suck, stop complaining.

by Hycran on Mar.01, 2009, under DLC, Opinions, PS3, Publishers, Rant, Wii, WiiWare, xbox 360

Lately, I’ve been hearing a lot of bullshit about this generation sucking and people waxing nostalgic about the last gen as the pinnacle of gaming. Let me just say, I’ve been around the block for a long time. I can assure you, this generation isn’t as good as the last generation; Not because this generation sucks, but because it isn’t even over yet. We are only 3/4 years into what will ultimately be an approximately a 10 year generation. Now, I’m going to field a couple of complaints about this generation and tell you why you all suck for complaining.

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Simple Fun and Bright Colors, it's Noby Noby Boy!

by Vahnikopa on Feb.27, 2009, under PS3, Review

noby-noby-boye284a2Something a bit different from the creator of Katamari Damacy, it’s Noby Noby Boy. Something a bit different than your mature games for mature people, it’s something a bit more wholesome that everyone can enjoy, from children to grandmothers, societal worker bees to drugged out chumps, etc. I’m sure the Noby Noby Boy can appeal to anyone out there who have some sort of a heart.

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Achievements: All That Glitters is not Gold.

by TwistedFate on Feb.24, 2009, under Developers, Opinions, PS3, Publishers, xbox 360

NOTE: I’m going to use 360 terminologies in this article, because that is what I play.  It will undoubtedly apply to the PS3’s Trophy system as well, though.

Not too long ago kids would gather in the school cafeteria and talk about the latest game they had played.  They discussed strategies.  They bragged about how far they gotten without dying.  They called ‘BS’ when somebody claimed to have made a complete run on release day.  Games were played because they were fun.

Then Microsoft introduced Achievements and the whole thing went to hell in a hand basket.

There is no way I can go on the interwebz and even hint that the Achievement system may have problems without getting flamed, so I’ll go ahead and slip on my Nomex underwear while you follow the cut.

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F.E.A.R. Alma Again

by Peter on Feb.23, 2009, under Opinions, PC, PS3, Review, xbox 360

fearoriginEver since I finished F.E.A.R. 1, I’ve been itchiny myself to get into F.E.A.R. 2. Now I have! Well, I’m not sure I really feared Alma in the first place, more feeling sorry for her then fear. So let’s pick up where we left off with the previous article. F.E.A.R. was something to behold in it’s time, but as time went on, it seemed to be less and less impressive, there’s no real fault to cause that, it’s just how technology advance. The main question I asked myself while playing F.E.A.R. 2 was how much like F.E.A.R. 1 was it?

F.E.A.R. 2 starts out half an hour from where you finished in F.E.A.R. 1, so there is a great continuation in the storyline from another point of view. I personally admire the approach from a different angle, but it handicaps the story. The story in F.E.A.R. 2 is much like the first, in the way that it essential is the first. The whole storyline from F.E.A.R. 2 is essential F.E.A.R. 1 but without a backstory, and that really ticks me off. There isn’t much new content to low and behold.
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The 'Pro' Scene.

by NovaSyx on Feb.23, 2009, under Arcade, Consoles, N64, Old but Awesome, Opinions, PC, PS2, PS3, SNES, xbox 360

cplCPL, CAL, MLG, WGS, TWL, ED, i38.. stop me if you’re getting bored already. Here, I will attempt to provide you all a little insight into what ‘Pro’ gaming actually is, the people– the money (or lack thereof), the fame and the failures.

2009 is the year, and we’ve got teams all over the bloody shop. MeetYourMakers, Fnatic, Complexity 20ID, Salvo, Dignitas, 4K, Reason and the list trails off into the ether with some successful.. and some less successful pro gaming teams. What does this mean? Does this mean professional gaming is now viable as a career? Can you earn money for headshots in todays world? Will I ever stop name dropping? How many commas can I write before you close this tab? Hit the jump to find out. (continue reading…)

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