Review
What's Black, White and Red All Over? A Game Kicking Your Ass – MadWorld
by Vahnikopa on Mar.15, 2009, under Review, Wii
Something for all you blood lusting Wii owners, it’s MadWorld by Platinum Games. With the drought of something worthwhile, MadWorld will delight all out there who owns a Wii. Carefully crafted by Platinum Games, the former developers of Clover Studio, you know it’s going to bring own the bacon.
MadWorld is stylized game, consisting of mainly three colors – if you haven’t guessed already. Taking the look from Sin City, MadWorld does it extremely well. The graphical presentation is nice, smooth and creamy; or rather, nice to look at as the spectrum is actually really fitting for the game. The game does a good job making the world, well Mad, as it seems to a broken down trash heap of no humanity left. The level design sports good variety as no two levels looks the same, giving out nice atmosphere to the bloodshed that is all around you. (continue reading…)
Fire Emblem Shadow Dragon, the best goddamn SRPG ever.
by NovaSyx on Mar.10, 2009, under News, Nintendo DS, Opinions, Review
Let me begin this article with an introduction not to the game, but to myself. I’ve never played a FE game before. Ever. I’ve played SRPG’s before such as Disgaea, FFTA (and the even more awesome FFTA2) and so on, but I’ve never actually played a Fire Emblem game. This is mainly because I jumped out of the Ninty camp after my Wii collected dust. I have also only completed one mission in this entire game so far, and I have been playing it for 24 hours hit the jump to find out why.
So you want to be a hero?
by Arcadia on Mar.10, 2009, under Old but Awesome, Opinions, PC, Review
Quest for Glory, the brainchild series of a couple who I assume were wiccan or something, was published by Sierra as part of their Sierra Adventures line. They’re essentially adventure games with RPG elements. Or maybe RPGs with adventure game elements, it’s hard to say.
The story begins with the main character, the avatar, the Ego as it were, referred to as Devon Aidendale in the official strategy guide, having just graduated from the famous Adventurer’s Correspondence School for (Fighters/Wizards/Thieves). He sees a bulletin posted that the town of Spielburg needs a hero ASAP, no experience required. Looking to become a hero, he sets off on a quest which will eventually send him on a journey all over the world, righting wrongs, slaying beasts, and possibly robbing the houses of some innocent folk.
What has Come to Pass: Halo Wars
by Peter on Mar.09, 2009, under Old but Awesome, Opinions, PS3, Review, xbox 360
I came into Halo Wars with high hopes and dreams of a masterly crafted RTS, and I expected it to be a bit dumbed down because hey it’s a console real time strategy game. There was a lot of stigma attached to Halo Wars for that reason, and for the reason that a lot of people expected it to fail because they believed the Halo audience didn’t have the patience for Halo Wars. Halo Wars didn’t make it out as well as Halo 3 did, of course anyone could predict that. However the question remains.. is it good?
Some people will dismiss it without playing it and those people suck, if you’re going to bash a game, at least try it first. That being said, Halo Wars, believe it or not, is a good game. The missions are interesting, and even challenging, and everything just seems right. Let’s run through some of the strong points.
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Crayola got Nothin' on This
by Peter on Mar.02, 2009, under Opinions, PC, Review
What is this you ask? This is Crayon Physics. You’ve probably played games that involved physics before, but like this? I think not. Crayon Physics (not a really smooth name), takes a normal physics game and add a nice childish twist onto it, and I’m absolutely fond of it.
In another article I stated that my personal game of the year was World of Goo, and there’s a reason for that, I’m a sucker for games involving thinking and physics, and those are the two things that CP Crayon Physics have a lot of. If you go into this game doing random stuff then you’ll find yourself lost and probably frustrated. The reason being is now you have the freedom to do whatever the hell you want with your situation. You wanna draw a penis bridge? Do it, you can draw anything you want as long as it doesn’t exceed the amount of lines you are allowed to have in the game, and that amount is pretty high.
Fragilicious Fun, it's time for Quake Live
by Vahnikopa on Mar.01, 2009, under PC, Review
Sometime ago, there was this fast pace game with absolutely no need for story and the game was just pure action – you jump in, kick ass, and come back another time. It was the time for Quake III, this frag fest was all about the game play and action, and it still is with a new incarnation – Quake Live. Quake III was one of my favorite games of all times and getting into the Quake Live beta, I creamed my pants. But the closed beta is over, and the game is in open beta to all the public to play and for free.
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War Never Changes – A Fallout 2 Review
by Bob Tampinha on Feb.27, 2009, under Old but Awesome, Opinions, PC, Review
Tired of killing creatures such as goblins, elves, druids, etc.? Then do I have a game for you. Fallout 2 is a game that’s totally revolutionary; with a post apocalyptic world, violence, and a lot of side quests.There’s an infinite amount of things to do in this game, which will make you want to play through it several times.
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Sanity reviews Diablo
by Sanity on Feb.27, 2009, under PC, Review

Now I’m going to take you back in time – 12 years to be exact — to the year 1997. The company in focus is Blizzard Entertainment. Blizzard at this point in time was fairly new to the game creation scene, and I’m sure many of you may remember such titles as The Lost Vikings, Rock and Roll Racing, or the PC strategy game Warcraft: Orcs and Humans. To say the least, they were still in the infancy stages.
When Blizzard went to make Diablo, they had hired Condor Games in 1995 (give or take) to do the job for them. Eventually in 1996 they had acquired them, and Condor games became known as Blizzard North; all the while they kept toiling away, creating a game that would be a great hit. Let’s fast forward to the game; I’ll save the Blizzard Entertainment History Lesson for later.
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Simple Fun and Bright Colors, it's Noby Noby Boy!
by Vahnikopa on Feb.27, 2009, under PS3, Review
Something a bit different from the creator of Katamari Damacy, it’s Noby Noby Boy. Something a bit different than your mature games for mature people, it’s something a bit more wholesome that everyone can enjoy, from children to grandmothers, societal worker bees to drugged out chumps, etc. I’m sure the Noby Noby Boy can appeal to anyone out there who have some sort of a heart.
F.E.A.R. Alma Again
by Peter on Feb.23, 2009, under Opinions, PC, PS3, Review, xbox 360
Ever since I finished F.E.A.R. 1, I’ve been itchiny myself to get into F.E.A.R. 2. Now I have! Well, I’m not sure I really feared Alma in the first place, more feeling sorry for her then fear. So let’s pick up where we left off with the previous article. F.E.A.R. was something to behold in it’s time, but as time went on, it seemed to be less and less impressive, there’s no real fault to cause that, it’s just how technology advance. The main question I asked myself while playing F.E.A.R. 2 was how much like F.E.A.R. 1 was it?
F.E.A.R. 2 starts out half an hour from where you finished in F.E.A.R. 1, so there is a great continuation in the storyline from another point of view. I personally admire the approach from a different angle, but it handicaps the story. The story in F.E.A.R. 2 is much like the first, in the way that it essential is the first. The whole storyline from F.E.A.R. 2 is essential F.E.A.R. 1 but without a backstory, and that really ticks me off. There isn’t much new content to low and behold.
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