Development Time
by Peter on Mar.03, 2009, under Developers, Opinions, Rant
“Oops, this game has stopped working and now must close” is a frequent message for some of the games being released today. What we see now is companies in a rush to push out games that don’t work. Case 1: Fallout 3. Case 2: Dawn of War 2, there are many games that have been released with fatal game flaws at are later patched, my query to those companies releasing such games is: why? Why do you like to shit on your customers for getting one of your games? Why do you like to release games before they’re fucking finished? Why do release patches that don’t do shit? Let’s go into this topic for a bit.
When I first got Fallout 3, I was impressed with the graphics and in some ways the gameplay, but I wasn’t impressed with the staggering amount of crashes, glitches, and overall graphical tomfoolery in the game. The worst part is, that this problem still exists. I can understand you want to keep a schedule for the game being released, but you’re only going to hurt your future prospects by releasing an unfinished game.
What I want to bring up now is Too Human. That game that was in development for something close to 10 years. With development time like how, how could the game be released with so much shit in it? It seems like Silicon Knights only advertised the game for 9 and a half years, and spent the last 6 months actually making the game. Too Human was suppose to be one of the best games ever, or you would expect so with a 10 year development time. Instead we get a severely bugged and horrible experience, as if no one had tested the game. This was even during successful economic times, so there’s no excuse.
The main point is patches and fixes are suppose to fix small things in games, things like balancing online, fixing small graphical glitches, not fucking releasing 200 megabytes of patches because you couldn’t finish the fucking game in the first place. Why release a game when it’s not done? Sure you may make some money off it but customers now will look at you and think to themselves “Didn’t those guys make <X>, uhm.. I don’t think I want it now”. This is certainly the case between myself and Silicon Knights. Too Human was an awesome idea completely ruined by the half-assed job they pulled off for the gameplay and the performance.
I know nothing when it comes to how companies work and how they release products, but speaking from a consumer point of view: people don’t like having to buy a game then having to download extra content just to play said game.
March 4th, 2009 on 3:40 am
The problem isn’t that the development times are inadequate, the problem is that mainstream gamer tastes are inadequate. Even though FO3 and GoW2 are released as buggy unplayable messes, people still eat it up like ice cream. This shows companies that they can release shitty games but still make money. I completely agree that patches are supposed to make small additions or changes and it disgusts me that Bethesda and Epic get away great sales for poor games
March 4th, 2009 on 3:45 am
i do agree with you on Too Human. There really no reason why that game should have been that buggy. On the other hand I have to disagree with you about Fallout 3. The only broblem I had with it was that it would not finish up the action between the bartender and Charon so he would follow me. I played the 360 version so I dont know if the PS3 or PC had any problems.
And what about Dawn of War 2? You metioned it in the first paragraph but never did again. Instead you switched it with Too Human.
March 4th, 2009 on 3:46 am
Also DoW2 and Fallout 3 are great games and if you havent played them yet do so.