Fire Emblem Shadow Dragon, the best goddamn SRPG ever.
by NovaSyx on Mar.10, 2009, under News, Nintendo DS, Opinions, Review
Let me begin this article with an introduction not to the game, but to myself. I’ve never played a FE game before. Ever. I’ve played SRPG’s before such as Disgaea, FFTA (and the even more awesome FFTA2) and so on, but I’ve never actually played a Fire Emblem game. This is mainly because I jumped out of the Ninty camp after my Wii collected dust. I have also only completed one mission in this entire game so far, and I have been playing it for 24 hours hit the jump to find out why.
You see, I wouldn’t consider myself a sadist, and it’s not even that I don’t like replaying games– I love to, especially with a “New Game+” option. I just don’t like the idea that all the strategies and plans and skills I’ve devised and employed could soon become redundant just by replaying the game on harder. This is why FE shocked me so much.
I’m sure if you’ve found this blog you’re aware Nintendo currently is wearing it’s casual gaming hat. Easy games aimed at your mother and your sister are being developed faster than Fanfiction can be written which is much to the chagrin of us more hardcore gamers. I’m sure you’re wondering whether I’ll get to the point by now, so here it is.
Do you see this on the left? This is the menu I was presented with. After choosing hard mode. That’s right kids, FIVE variations of Hard mode. Now, I want the full experience first time, so I chose Merciless (which will here-on out be referred to as h5). Little did I know, Nintendo are actually capable of making a difficult game. I begun playing it like Advance Wars. Moving the archer behind the meatshield etc ready for them to hit the meatshield so I could strike with him and the archer back. This was my first mistake.
This game, is not Advance Wars. This game, on h5 is the mother of all hardcore SRPGs. The first soldier came, and SWAM AROUND my meatshield, and double attacked my archer. He was dead. I was on a IRC network at the time, and I had asked if I just suck or this really is that hard, I was informed that I did not suck, and my archer would be dead. Permanently. After the battle, he was not going to be magically revived. He was dead forever because of a mistake I made. I was also informed that this happens even on NORMAL difficulty.
At first, I was shocked and confused that such a thing could take place. I was angry at myself for not knowing that Gordin had met his fate so soon. I pressed the suspend button and restarted the battle. Clearly, Nintendo knew that if you choose Hard, you’re going to lose. As a result, all cutscenes can be skipped by pressing start making the time from quitting the FIRST battle to restarting it about 5 seconds long. Over a period of 24 battles, I devised strategies, formations, tactics all of which after every loss only made me more formidable. Soon I knew exactly what the AI would do if I moved Shiida into a certain square and lured them into the southern sea. I knew exactly who to rotate onto the fort and when to minimise downtime and maximise healing potential. Just to give you an idea of what I’m talking about, these strategies only cover the first 10 or so moves of the first battle. But I didn’t care. Onward I proceeded losing time and time again until it was me and the boss. Thankfully the Boss is incapable of movement (probably because if he did I could capture the throne and win the map.) and can only attack directly above, below and to the left and right. I set everyone who could hold a ranged weapon to hold one and after about 20 turns of misses and hits and regeneration, I got him to the point where Marth could run in and take the final slash, deciding the battle.
Marth ran in, sword in hand with the hopes of the entire company resting upon his caped shoulders. He swung and nay- it was not to be. The pirate leader evaded the attack and proceeded to kill Marth. Ending the mission. Six hours of effort and planning and failure, only to result in more failure. But I could feel the game overtaking me. It was a good pain. Eight battles later I had made it to the boss yet again, with only one loss (I’m sorry Shiida, I miss you and your winged horse but you were not strong enough for my army.) And finally..
Gazzak was slain, by no less than the brave warrior Cain.
The battle was over and I had felt a sense of accomplishment akin to that of finishing an entire game. When I realised that was the OPENING battle of the game. I smiled to myself, saved the game and went to bed.
Get it, and get it now.
March 11th, 2009 on 12:25 pm
I love the fire emblem series, and yes, I would for HOURS, beat my head against a wall trying to pass a ‘certain’ level without having anybody die, they’re all just so good, I don’t wanna lose em forvere! except anybody on a pegasus, they really suck, 2 archer shots and they’re down even on easy levels.