LOTZ: The Missing Factors
by NaruZap on Jan.09, 2009, under N64, Old but Awesome, Opinions, Rant

*Don't try and read the text, its in another language for some reason.
Ok so I was talking to a buddy of mine and he started talking about how easy and unimpressive twilight princess was. Ok, that’s the opinion of most long-term Zelda fans. Then I said “You know we need more games like Ocarina of Time” (and I might have mentioned Majora’s Mask but most people dislike that game, huh). So of course he then proceeded to ask the question that is the core of this article
“Wait, what’s so great about Ocarina of Time?”
I had nothing to say of course, because I jumped the gun in saying we need more OOTS simply because I am a nostalgia-goggles wearing fan boy. However I sat down later that day and thought for a while, what does make that game so awesome?
Let’s analyze here:
- Awesome dungeons, most on a normal to hard difficulty (water temple anybody?)
- The fun side questing and bonuses, these deserve their own list
- Big Goron Sword quest
- Catching Poes (especially the damn elusive Big Poes) for the Poe salesman
- Doing the mask shop side quests (bunny hood ftw)
- Fishing Hut (Hylian Loach anyone?)
- House of Skulltula
- Coco catching game at ranch
- Epona track challenge
- Treasure game in Hyrule
- Shooting gallery
- Etc.
- The bonuses and hidden items such as talking to the gossip stones or using the Megaton hammer trick to find underground areas
- The awesome boss battles
- The awesome music
- The implementation of a cool new system such as the ocarina songs
- The ever valiant challenge of trying to get all the empty bottles (yes I felt this was a big enough bonus to have its own section)
The above list is really a number of simplified reasons of why that game was awesome when it came out, and why I still hear people going “Yea I just got OOTS, I know I’m late to the scene but I’ve been playing it and its really fun!”
As for Navi, and characters similar to her, come on, it’s not that bad guys, they aren’t that annoying (Hey! Listen!). Besides the player needs guidance sometimes, and it comes in handy when they tell you the enemies’ weakness. The only real Navi-like character that I hated was Tatl, she was a B*tch.

"look at me! I'm a big tough stupid fairy who is a meanie to you for half the game!"
Now as for ways they could make the Zelda franchise better, unrelated to the successful Ocarina of Time, here are some issues they could fix up on.
-Voice acting! Hello!? No Link, we don’t mean grunts and growls when we say voice acting.
-Better weapon system! I don’t want to keep pausing and switching weapons and then pause and switch again. They should implement the Half-Life system, where what key and how many times you press it on the control pad (or D-pad) applies the weapon, set to that key and number press.
That’s about all there is to my rave. Yeah everybody else of course is going to have their own opinions on what to add and improve on, but those were mine.
January 9th, 2009 on 12:11 pm
Voice acting? Sure, but not for Link. It just wouldn’t be right.
January 9th, 2009 on 5:11 pm
ok, voice acting for every other character and not link, see if care, but I know deep inside that you partly don;t want voice acting for link only because of the horrors of TLOZ: CD-I
January 9th, 2009 on 5:13 pm
and yes I now realize the typo
January 9th, 2009 on 11:12 pm
No, no, TLOZ: CD-I was actually so bad it’s funny.
Just no voice acting for Link. It just wouldn’t seem right.
January 9th, 2009 on 11:54 pm
whatever, as long as I don’t see text boxes