On Rohan Online and Turning the Other Cheek
by Paean on Mar.30, 2009, under MMO, Opinions, PC

As a product of an oddly eclectic Christian upbringing, I’ve encountered quite a bit of radical stuff during my Sunday school classes. One of the things I’ve always had problems with, however, is the principle of turning the other cheek.
Not that it made sense to me at the time. For me, not retaliating was the ultimate excuse for being a doormat. Turn the other cheek? Yeah, right. I’d rather do the eye for an eye thingy–even in an MMORPG.
I got my first taste of PvP combat in CCR’s Rising Force Online. That was my first and my last massive scale PvP game. While it was fun at first, the prospect of enduring repeated backstabbing by higher level players got to me after a while.
To make a long story short, I eventually mellowed out, PVP-wise. While I still log onto the game, I tend to use it as an over-glorified chatroom these days.
Strangely, the specter of potential PvP refused to leave me alone. An editor of mine recently assigned me to cover the local launch of a new PvP-based game called Rohan Online.
For those of you who may not be familiar with the game, this is how the Rohan Online revenge system works: whenever someone KOs you, that player character’s name will conveniently appear on your hit list. You may then choose to be instantly teleported to that character’s location (more specifically, behind that character’s back) so that you may exact your revenge.
The trade-off is that if you ever get to repay him or her, your character’s name will then appear on your foe’s hit list. That way, the cycle of vengeance can go on indefinitely.
This was one of the points that I brought up during the Q & A portion of the launch. Since I was in a bit of a weird mood at the time, I asked the question that some small, inner voice had been prompting me to ask for the past hour.
“Does Rohan Online give you any incentive for not exacting revenge on someone who has backstabbed you?”
The game’s marketing manager looked at me as if I’d grown another pair of eyes.
After he’d recovered, he told me that there was no real reason for not getting revenge. The best thing a player could do, he said, was to “make friends with your former enemy and then go out and backstab someone else together.”
It sounded like a strange way to turn the other cheek. Satisfied, I held my peace for the rest of the launch event, fully intending not to play this game at all.
Don’t get me wrong. I think Rohan Online has the potential to be a good game–for PVP enthusiasts, that is. The local marketing head of Rohan Online here gave a good presentation, but it wasn’t enough for me to get out of my “no PvP” comfort zone.
You see, I’d discovered something even more satisfying than exacting revenge: that of making other players your friends even before they have a chance to become your enemies.
I learned this principle from some of the nicest folks I’d ever met online, and this has brought about a total paradigm shift. After all, I very well know what it feels like to be on the receiving end of a backstab. Why should I do the very thing I hate to someone else, especially when there are better alternatives available? Easy? No. Ultimately satisfying? Definitely.
Maybe there’s something to turning the other cheek after all.
March 31st, 2009 on 2:21 am
Even though you are clearly state that you dont pvp, i even find myself in a similar apologist vein. I don’t even shoot npcs in metal gear solid for example. I feel too bad about depriving a family of its father, or even a person of his life. It isnt to say that violence is useless, but there are definately more satisfying ways to resolve a conflict (although one of those satisfying ways is through more bloodshed :3)
March 31st, 2009 on 3:07 am
Pleased to meet a fellow compassionate gamer.
March 31st, 2009 on 10:01 am
Problem with alot of pvp: I think games were meant to be played competitively. Not like tourny-fag competitive or extreme psycho competitive, but I mean you actually need a drive to keep you going and most of the time that drive is to be better than everyone else (out of the people you know at least). However most PVP systems strip this factor away. If you revenge somebody what does that net you? A laugh? “haha your dead.” It doesn’t really grant you a reward, now see if games played like this:
“haha I killed you in a FAIR battle….OH SWEET I ACHIEVED SOME EXP OR A NEW ITEM”
ok i could get into that. The only game that works sort of like that is WoW wherein you can pvp for arena points that you trade in for items, or you battle in a battlegrounds for badges. Even so, most WoW pvp realms boil down to a lvl 6 wandering around minding his own buisness, and a lvl 80 comes out of the bushes and pulls a sword through his liver and laughs. Gay.
April 1st, 2009 on 2:57 am
You’re right, NaruZap. It’s a drive thing. The thing with MMORPGs is that the drive waxes and wanes with the passage of time.
It just got to the point where I simply didn’t want to grind to “keep up with the PvP Joneses” anymore. I just wanted to relax and have fun.
April 1st, 2009 on 9:49 am
wait I have a question… if the revenge feature allows you to go to somebody to backstab them, couldn’t friends collaborate to abuse the teleport system?
ex.
1) person makes an enemy character, stabs a guy who wants a teleport, then goes to area where the guy needs teleport
2) Guy uses revenge to teleport to stabber, walks away into the area he wanted to be in
3) repeat and abuse
would kinda ruin the whole experienece if a low lvl can teleport all around the world instead of walking around and exploring the map like everybody else
April 1st, 2009 on 11:33 pm
Funny you should ask. One of the other defining features of the “backstab system” is that you can invite friends along, especially if your enemy is of a higher level than you are.
All the info I have on the game is secondhand stuff taken from the mini presscon–I have yet to play the game myself (which I likely won’t do). I was told that there are measures in place to punish abusers, but I honestly don’t know what these are.