Tag: Action

Metal Warriors, Rage Inducing Mech Fun

by Vahnikopa on Feb.11, 2009, under Old but Awesome, Review, SNES

metalwarfront

Having fun while raging? Possible? Yeah, that describes my childhood alright as it does now when I played Metal Warriors for the Super Nintendo Entertainment System; developed by Lucas Arts and published by Konami. In my own personal opinion, this is has got to be the best mech game for the SNES and within my top 10 of favorite games for the SNES.

The story begins in the 22nd century as you are one of the last survivors of Earth fighting against an evil axis ruled by a dictatorship. You are Lt. Stone and part of team called the Metal Warriors who fly around in mechs or “Space Armors.” You go from mission to mission to stop this evil axis, and you must do it all in one sitting because there aren’t any passwords or save points; you did it all in a single afternoon and you liked it, if not, then I don’t know why you are here – go back to playing your Bejeweled. That’s all there is to say about the story but unless you were playing a RPG, I wouldn’t think most people would care about the story for the majority of SNES games; because back then, all the story was in the manual and no one read those. You will get some story out of this in the cut scenes, but nothing too exhilarating. The cut scenes themselves though were well animated, at least for being on the SNES, so the opening one might be worth watching, while every other is just simply a mission briefing which can be skipped over. (continue reading…)

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Robot Alchemic Drive, the Ear-splitting Mech Adventure

by Vahnikopa on Feb.03, 2009, under Consoles, PS2, Review

radcover

Are you ready to tread through horrible voice acting and predictable story line to get to the mech on mech action? Hope you are because Robot Alchemic Drive (RAD) for the Playstation 2 contains all the above; developed by Sandlot and published by Enix (not Square Enix you pre-teen gaming mongoloid). RAD offers something different to the mech fans out there as well to those who are nostalgic for bad anime dubbing.

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Jack Bros, Eye-bleeding Dungeon Crawler

by Vahnikopa on Feb.02, 2009, under Consoles, Old but Awesome, Review

jackbros

Deciding that I want eye cancer and to become obese at the same time, I played Jack Bros. by Atlus for the Virtual Boy. Jack Bros. is a very simple dungeon crawler for the Virtual Boy using original icons from Atlus, such as Jack Frost and Pyro Jack.

The story is very simplistic but it gets the job done. On Halloween all the faeries come out play with the small children to have fun and cause mischief. You play as a one of the Jack brothers, either Jack Frost, Pyro Jack (Jack Lantern in this game) or Jack Skelton (aka Jack the Ripper). Having so much fun playing with the children, you forgot you’re suppose to go home by the end of the day or else you will die because faeries don’t belong in the realm of humans. So off you go on your adventure to get back home with the aid of a small pixie that nags you at every single floor giving you the most obvious hints.

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The game play itself is just as simple as the story. You go through many floors of a dungeon collecting keys and eventually get back to the faerie world. Each character plays pretty much same, the only difference is the sprites. So I decide to play through the game as Jack Frost, who in my opinion is the most lovable one of the three. The gameplay consists of running around collecting keys and shooting ice/fire/knives at enemies, and if you’re feeling feisty you can use a bomb too, which kills everything on the screen. The dungeons are small and narrow, so there’s not much room for you or the enemies. The floors are designed to be maze-like but can easily be solved by any grade school child; so it becomes hard to lose yourself on the map. There is also a radar that tells you where the keys are and where the exit is. There is no life bar, but rather a timer. The timer goes down every time you are damaged and once the time runs out its game over.

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Overall the game play is just basic and repetitive. There’s nothing really much else to it besides the dungeon crawling aspect of the game. The monotony does break up when you reach the end of a dungeon to fight a boss, which changes things around as you now have an arena to fight in and it suddenly feels like I’m playing Smash TV. Each boss is unique in their own way and all of them are very fun fights. Even though the boss fights can be very exhilarating, everything in between gets a bit boring after mere minutes of playtime.

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Nothing really much to say about the graphics in the game, besides staring at them for too long can cause eye problems. Shades of red aren’t really a beautiful sight to see, but it gets the job done, sort of. I would say besides the eyestrain, everything else about the graphics is just fine; everything is identifiable and you really can’t get confused between one sprite or the next. The music seems to remind me of every DOS game there is, even the NES and Gameboy had some catchy bits in their music library but the music in this really reminds me of the days of DOS music which can be either good or bad depending how you like it. Even though the music was a step backward in synthesis, it was for the most part adequate, I’ll say just above mediocre but that’s it.

The game is simple and fun for those who enjoy the dungeon crawling. If you like to kill thirty minutes, give the game a try; if you want to kill over thirty minutes, give the game a try – just go see optometrist afterwards.

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