Tag: awesome

What's Black, White and Red All Over? A Game Kicking Your Ass – MadWorld

by Vahnikopa on Mar.15, 2009, under Review, Wii

madworld_boxartSomething for all you blood lusting Wii owners, it’s MadWorld by Platinum Games. With the drought of something worthwhile, MadWorld will delight all out there who owns a Wii. Carefully crafted by Platinum Games, the former developers of Clover Studio, you know it’s going to bring own the bacon.

MadWorld is stylized game, consisting of mainly three colors – if you haven’t guessed already. Taking the look from Sin City, MadWorld does it extremely well. The graphical presentation is nice, smooth and creamy; or rather, nice to look at as the spectrum is actually really fitting for the game. The game does a good job making the world, well Mad, as it seems to a broken down trash heap of no humanity left. The level design sports good variety as no two levels looks the same, giving out nice atmosphere to the bloodshed that is all around you. (continue reading…)

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Fire Emblem Shadow Dragon, the best goddamn SRPG ever.

by NovaSyx on Mar.10, 2009, under News, Nintendo DS, Opinions, Review

fesdLet me begin this article with an introduction not to the game, but to myself. I’ve never played a FE game before. Ever. I’ve played SRPG’s before such as Disgaea, FFTA (and the even more awesome FFTA2) and so on, but I’ve never actually played a Fire Emblem game. This is mainly because I jumped out of the Ninty camp after my Wii collected dust. I have also only completed one mission in this entire game so far, and I have been playing it for 24 hours hit the jump to find out why.

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Fragilicious Fun, it's time for Quake Live

by Vahnikopa on Mar.01, 2009, under PC, Review

Sometime ago, there was this fast pace game with absolutely no need for story and the game was just pure action – you jump in, kick ass, and come back another time. It was the time for Quake III, this frag fest was all about the game play and action, and it still is with a new incarnation – Quake Live. Quake III was one of my favorite games of all times and getting into the Quake Live beta, I creamed my pants. But the closed beta is over, and the game is in open beta to all the public to play and for free.
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Proximity Mines Ahoy!

by Peter on Feb.20, 2009, under Developers, Opinions, PC, Preview

goldeyesourceWho doesn’t remember Goldeneye on the N64? Well except for those who never played it. Answer: Almost no one. I’m sure that most of you that played Rare’s Goldeneye back in the day remember the good times in the campaign and in multiplayer, and with a good purpose too. Goldeneye was one of the most revolutionary console first person shooters ever released. Not only that though, the game was outrageously fun with friends.

Now that Microsoft owns Rare, and you have Banjo Kazooie on Xbox Live, with Banjo Tooie coming in April, you’d expect there would be some kind of project happening regarding Goldeneye, like there was a project involving Perfect Dark. If you did expect it, you were right, if you didn’t..  well there were plans. Sadly the project was started then aborted due to some shit regarding Nintendo having a sore ass wanting some funds out of it. Of course that has come and pass, and even though I really wish it had happened, there’s not much a person can do about it. goldeneye_source

Let’s move on now to Goldeneye Source, a clever remake of Goldeneye made by some fine gentlemen using the Source engine. The beta has already been released, and frankly from what I can see, the remake is amazing. Only multiplayer at the moment, but hell, even that is awesome. There is some speculation that singleplayer may be worked upon in the future, and if this is made true, then my dreams will be fulfilled.

My only worry about this project is that Danjaq, LLC and United Artists Corporation have exclusive rights to the James Bond franchise, and in the past there has been some legal issues with obtaining rights to the franchise. Not to mention that Rare owns intellectual rights to the game itself.  I can tell you this much though, if these gentlemen were to pay royalties to the folks over at the UAC, they’d be paying a pretty penny. Anyhow, here’s to hoping that Goldeneye Source continues grow and develop into more than it already is, and here’s hoping that I buy Half-Life 2 sometime to access it as well as other mods.

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Goldeneye: Source

by Alex on Feb.01, 2009, under Developers, PC

Ok, why didn’t anybody tell me that there’s a Goldeneye mod for Half Life 2 in production? Not just in production either, it’s in Beta 3. Check out this trailer:




If you played as much Goldeneye for the N64 as I did when you were younger, you’ll probably need to clean the drool off your keyboard now. All I can say is this: DO WANT.

Check out the official website here
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The first and last time cool ranch flavored chips will give you nightmares

by cikesef on Jan.23, 2009, under Uncategorized

Apparently, Snack Strong Productions (a thinly-veiled group of people at Frito-Lay) want to scare the pants off of you with a game called Hotel 626.

This is from the sign-in screen.

And from the reactions that the browser-game community (if you can call it that), it seems like the chip makers did a pretty damn good job. I haven’t got too far in myself, with a lot worse things on my plate than horror games, but I can tell there’s a lot of effort put into this, and it’s worth your time.

You can only play the game from 6PM to 6AM, but if you’re really bored, you can fudge it by changing the clock on your computer.

As far as I can tell, there’s no mention of any kind of product placement other than the name of the “developers.” This might be the least-effective viral marketing game ever made.

Something that should be noted is the game’s use of microphone and webcam (which creates one of the most frightening player-photo collages ever made at the end), which doesn’t happen all too often. If you happen to live in the US, you can also give a phone number for extra layers of immersion.

Go on, give it a try. But if you scare yourself to death, I’m taking your doritos.

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God of War III Spike VGA World Premier trailer analysis

by mulmeltia on Dec.16, 2008, under Opinions, PS3

godofwar

Metal Gear Solid 4’s gone and stole our hearts, LittleBigPlanet captured our imagination (despite Media Molecule being a total ASS with content moderation), and Killzone 2 is one of the many good-looking FPS games we’re still going to play despite how saturated the genre is already. What else can we look forward to on the Sony PlayStation 3 besides the next Final Fantasy?

Enter Ready at Dawn’s God of War 3, the next-gen sequel to the series that lets gamers play as the angriest man on earth. With swords chained to his arms. We see him in action via this trailer fresh from the Spike VGAs.

Looking at the trailer,  Kratos hasn’t lost his touch, still killing mythological beasties in his own style that’s just as brutal as it is fucking awesome. Whether you’re a towering centaur, a hulking cyclops or even one of those weird flying things, Kratos is going to rip you a new one and there’s not much else you can do about it.

While the trailer does show some pretty slick graphics, and Kratos looks like his own scowling self, there’s a bit of…well, typical-ness about the trailer. Sure, everything looks good, but the graphics aren’t something we haven’t seen before. Maybe it’s just the fact that the trailer takes place in the night stage, or something – but for some reason it doesn’t look like the polygon-crunching, boundary-pushing epic we’ve been hoping for. Hopefully this is just a peek at an unpolished first build, and we’ll be able to see the game in a better light soon.

You can view the trailer here.

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