Tag: balance

Game balance part 4: Counters

by Mellow on Feb.13, 2009, under Opinions

gebloggamebalanceAn important part of game balance is the way counters work. A counter is simply a unit (or character, move, etc) that beats another unit. For example, is ‘Rock, Paper, Scissors’, Scissors is a counter to paper.

Defining how counters work is integral for how a game works. For example, Fire Emblem uses a ‘Rock, Paper, Scissors’ style for counters: Swords beat Axes, Axes beat Spears, and they beat Swords. On the other hand, Advance Wars just has certain units that perform well against each other: Anti-Air kills planes and copters for example, but there’s no set cycle for what beats what.

One important part of counters is the difference between hard and soft counters. A hard counter usually counters another unit in every way. In a head-on assault, the counter will almost always win (unless the player screws up big time).

A soft counter, on the other hand, just has an advantage over the other unit.

A clear example of a hard counter is common in RTS: Anti-Vehicle. Almost any RTS featuring vehicles has anti-vehicle units that deal massive damage, and the vehicle will often be destroyed before it can drive away or kill the AV units.

A good example of a soft counter can be found in Dawn of War II. The Space Marines can build Assault Space Marine squads (ASMs), that can be equipped with Melta Bombs. These do pretty good damage against vehicles, but are definitely not enough to kill it. They have great HP, though, and can keep a vehicle busy while other units shoot at it. They’re a soft counter: They can do pretty good damage against vehicles, but they’re definitely no one-man armies.

Another soft counter the Space Marines have against vehicles is the Devastator Plasma Cannon squad. These squads have to set up their guns and have a very limited firing range, but shoot big blobs of plasma that deal great damage. However, an enemy vehicles can just drive/walk out of its range and easily escape death. But if you combine them with ASMs to keep the vehicle in place, you’ll be able to tear through vehicles.

Now that it’s a bit clearer how counters work, I’ll talk about how they affect game balance next time.

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Game balance part 3: The pace

by Mellow on Feb.10, 2009, under Opinions

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The pace of a game is very important for balancing it. There are numerous games gone bad simply because the developer tried to change the pace to something the game was not meant to do in the beginning.

Generally there are two paces: A fast-paced game and a slow-paced game. A fast-paced game will feature units that have high attack and low health, and often high speed as well. In a fast-paced game, things die really fast, and if you are not paying attention you could lose the game in a matter of moments. Matches usually don’t last long either. Fast-paced games promote rushing, going on the offensive, and generally, it’s not a big problem if you lose units: As long as the opponent loses more units. Of course, this is a big generalization. Another fast-paced game is Counterstrike: However, because most players will die in one hit (or slightly more), the game is instead about being sneaky and camping.

Micro and Macro are both important in fast-paced games, though micro-management is more important. Because usually, if you can win a small skirmish, you will have a big advantage over the enemy as you can now keep attacking him. This does not mean the macro-game is to be neglected: If you are able to simply fend off enemy attacks, and build up a better economy, you might be able to steamroll him.
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Game balance part 2: What and why

by Mellow on Feb.07, 2009, under Opinions, Review

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The first question that has to be answered before we can fully discuss game balance, is of course: What is game balance? There is no correct definition for a balanced game, and many different people use different definitions. For example, in most fighting games, balance means that there are no characters that are vastly stronger than others, and that any character could beat another character. On Smogon, a site dedicated to competitive Pokemon, balance is defined by having the highest number of viable Pokemon in the metagame possible.

Generally I will refer to a balanced game as a game without a clear superior strategy or tactic, such as choosing a certain race or character. Furthermore, it’s important that there is no strategy that can easily win, but takes almost no skill. For example, many fighting games have a character that can easily defeat most players by spamming a single attack. This does not mean it’s the best character, as a skillful player could easily beat him, but it’s still harmful to the game balance.
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Game balance part 1: Introduction

by Mellow on Feb.05, 2009, under Opinions

I’ve played a good deal of competitive games, both casually and competitive. However, I’m always the one that goes to forums, reading up about everything possible, and learning the very foundations of the game.

Sadly, that doesn’t mean I’m immediately good at the game. Very often I’ll know a whole lot about the competitive state, every detail, all possible moves, but I never get a lot of personal experience. I’m hesitant to play with others, simply because I’m scared that I’ll suck. Add to that the fact that I’m easily bored, and I end up knowing a lot of things about a lot of games, but still sucking at them.

One thing that competitive games always have trouble with is Game balance. I thought I’d write some blogs (or articles) on this for multiple reasons. First of all, it’s to help me put my thoughts on paper. I have a lot of opinions on the topic but I never write them down. Furthermore, it’s to help people get insight into the matter. Often people talk about game balancing while not knowing the fine details of it. And last of all, I hope that maybe some new developers (or people that mod existing games) read this, so that it can improve their games
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The balance between gaming and real life

by Mellow on Dec.28, 2008, under Opinions

It’s hard to mix life and video games, they always seem to interfere with each other. Whenever something happens in real life, something in the gaming world happens. Christmas? Whoops, a huge amount of games just got released. A party? Whoops, your weekly World of Warcraft raid is that night. Exams? Whoops, Valve just released an enormous update for Team Fortress 2. Because every gamer faces these problems, here are some tips to keep a healthy balance between gaming and your life.

Tip 1
Limit the amount of games you’ll play. For example, say “This week I’m only going to play Left4Dead, Valkyria Chronicles and Super Smash Bros. Brawl.” This way, you won’t get swarmed by the huge amount of options when trying to decide which game you’ll play. Normally, you might think “I can’t do that, I’ve got no time, too many games to play”. But if you limit the amount of games, these thoughts won’t pop up. This is also very useful during the holiday season, with so many games coming out.

Tip 2
Spend less time on forums. This is especially useful for people like me, who can spend hours reading forums related to gaming. Whenever I pick up a game, I’ll also start reading forums related to it. Started playing Pokémon again? You can find me on Smogon. Taking a break from playing a lot of Team Fortress 2? Good chance I’ll be on the Valve TF2 forums. There is really hardly any gain from reading forums, so you save a lot of time by not doing so, and you can use this valuable time to do more useful things, like getting a job, or just playing more games.

Tip 3
You’re not forced to play everything right after it comes out, it can wait a while. Getting swarmed by games during holiday season? Pick up one or two, and just wait for a while before playing the other. New content just came out for your favorite MMO? Well, if you wait for a week before playing it, you can have just as much fun, and not everybody in the world will be trying to enjoy the same area at the same time. Even if you wait some time, the game or content will stay exactly the same, so there’s no reason not to wait. Team Fortress 2 is not fun with 10 medics on your team, and playing an MMO is not fun if there simply aren’t enough monsters to meet the demand. If it’s a single-player game, if you wait a while, the price will drop, and you’ll have more money to spend on other things; or, if the game is in high demand, you don’t have to stand in the cold waiting for midnight to be able to pick it up.

So there are lots of ways to make sure you have a better mixture of real life and gaming. It’s not necessary to drop it completely, as some would like you to believe. Keep these three tips in mind, the next time you have to make a decision between gaming and your life.

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