Tag: DS

Yu-Gi-Oh! 5D's Stardust Accelerator: World championship 2009

by Mellow on Mar.26, 2009, under Nintendo DS, Opinions, Rant, Review

yu-gi-ohThis gem has just been released in Japan, and aside from the terrible, terrible name, the game is great! If you have a flashcart, you can just grab the Japanese copy because it includes a full english translation (and uncensored cards)!

This is another game in the series of the Yu-Gi-Oh: World Championship series. I own both 2006 and 2008, having gotten all cards on 2008 and having played a lot of 2006. And again, this game is fun, because I love the Yugioh card game. There’s so much variety, and because every release includes a whole bunch of new cards, it’s worth playing them every year. (continue reading…)

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Fire Emblem Shadow Dragon, the best goddamn SRPG ever.

by NovaSyx on Mar.10, 2009, under News, Nintendo DS, Opinions, Review

fesdLet me begin this article with an introduction not to the game, but to myself. I’ve never played a FE game before. Ever. I’ve played SRPG’s before such as Disgaea, FFTA (and the even more awesome FFTA2) and so on, but I’ve never actually played a Fire Emblem game. This is mainly because I jumped out of the Ninty camp after my Wii collected dust. I have also only completed one mission in this entire game so far, and I have been playing it for 24 hours hit the jump to find out why.

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N(+)

by Peter on Feb.18, 2009, under Nintendo DS, Opinions, PSP, Review, xbox 360

gamePlatform games have always been around, from Super Mario Brothers, to Banjo-Kazooie, to Portal, to Mirror’s Edge.  These games are great and all, but those titles are adventure platforming, not just pure platforming (except for maybe Super Mario Brothers). Most titles that offer platforming only use it as a means to base gameplay, often offering similar challenges and repetitions. Well platformers now are not as popular, but throughout the last few years, there has been one title that resorted my faith in platforming games. That title? N, just N.

N is an indie computer game developed by Metanet Software. It’s 100% free, and for a free game, it packs a hell of a lot of content. The levels are each unique and challenging and what I truley love about this title is that it’s just pure platforming. No storyline, no background story, no cutscenes, no bullshit. Just pure running and jumping.

So you play a ninja, or ninja shaped man-person, and your goal is to get to the exit door. Sounds easy enough right? Well now throw in some switches and buttons and some frustrating enemies, and hey, you have N. The enemies are very well designed, and well suited for each level, and the challenge each enemy offers is unique and often times frustrating. You have: Automated Robots, Lock-on Robots, Lock-on Missiles, Targeting Lasers, Snipers, Steel Thwomps, and Sliding Rocks. All of these can kill you, and you can’t do a damn thing about it except dodge and run. That’s what makes N unique from other platforming games, in most games you have the option to eliminate enemies, in N you must run to survive. Oh yeah, don’t forget the landmines, sit there waiting for you to fall or jump into them.
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Lego Batman deemed unfit for kids; won't somebody please think of the children?

by Selrotta on Jan.24, 2009, under Consoles, Nintendo DS, Opinions, PC, PS3, PSP, Rant, Wii, xbox 360

helenlovejoy_t630Won’t somebody please think of the CHILDREN?

That’s essentially the rallying cry of the watchdog group Campaign for a Commercial-Free Childhood, or CCFC. The name may ring a bell to those who follow the gaming news; those who don’t, well, really didn’t miss much. 

Once again the CCFC’s antics don’t fail to deliver on the entertainment value, and this time the object of their (pointless) ire is Lego Batman: The Videogame. Why, you ask? I don’t know either. 

Let’s try to rationalize the two basic components of Lego Batman: The Videogame:

  • Lego = good, educational, mindless fun.
  • Batman = awesome story revolving around the concept of justice and about how crime doesn’t pay. 

I certainly don’t see any problem with it; it looks like a winning formula when looked at from any angle. But of course, CCFC being a watchdog group that dedicates itself to the unneeded, unwanted, and unnecessary cause of taking commercialism away from childhood, they condemned Lego Batman as a virtual spawn of commercial Satan, including it in their list of Toys Oppressive and Destructive to Young Children. Check out their write-up:
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LinuxDS

by TheReverendLei on Jan.19, 2009, under Consoles, Nintendo DS, Opinions, Review

It’s come to my attention lately that there is such a thing as LinuxDS. That’s right – Linux for your Nintendo DS.

Now you’re probably wondering; just now? Yes, just now. I’ve only started to appreciate the home-brew world of the DS and not just the smattering of games one might acquire. Here’s my question; for an OS that’s composed completely of text, maybe you might want to leave it for a system that actually has a keyboard?
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NPD: Nintendo continues to print more money, breaks even more sale records

by mulmeltia on Jan.17, 2009, under Consoles, News, Nintendo DS, Opinions, Wii

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It’s no surprise that Nintendo has won this gaming generation in terms of sales. Yes, we know about the shovelware and yes, we know that the Wii and the DS do have gimmicks, but even the most hardcore fanboy can’t deny the fact that Nintendo is literally making a killing, even with the recent economic crunch. Sony’s laying off people, Microsoft is planning to lay off people, Nintendo is in fact hiring more people to cart the ridiculous scads of money they’ve been making from the bank to their secret underground vaults, where they also store the world’s only supply of Nintendium. They’ve dominated each and every NPD chart since the history of forever, and it looks like they’re not stopping.

Take this latest NPD Group update, which tackles the sales of all videogame consoles last December (i.e. December of 2008). Here’s the actual list, first:

* Nintendo DS – 3,040,000
* Wii – 2,150,000
* Xbox 360 – 1,440,000
* PSP – 1,020,000
* PlayStation 3 – 726,000
* PlayStation 2 – 410,000

Oh, look, Nintendo’s at the top. No surprise there. What’s surprising is that for the entire month of December, Nintendo has sold over 5 million consoles. That’s both the Wii and the DS hardware sales combined. According to NPD, that makes a new record high – breaking the PlayStation 2’s record of 2.7 million sales for a month alone. And that’s just for the US. Nintendo is making so much money, it should be a crime.

Of course, now with all your money, Nintendo, isn’t it time to do something about your software? Come on. We’re literally eating right out of your hand. Take some risks! Be creative with your IPs! Super Mario Galaxy was great, Twilight Princess was pretty cool, but it’s always been more or the same. Ask Rockstar to help direct the next Zelda. Have Suda 51 develop the next Mario game, anything. Break the mold. PLEASE.

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Portable Tactical RPGs? Sign me up!

by TheReverendLei on Jan.11, 2009, under Nintendo DS

The latest installment of of the Fire Emblem series does exactly what we’d like of it – give us the same exact thing that we’ve come to love and know and put it on a portable. Swords still beat axes, axes still beat spears and spears of course topple swords. With the various items that reverse the combat-triangle scattered around the game world (I’m still not sure how a ‘Lance Reaver’ works, and how it’s different from a regular sword, but hey let’s just go with it.)

There is some wonderful nitty gritty to this adaptation of the Fire Emblem saga though; your characters can change classes. Yeah that’s right; the useless cavalier that you have 15 of? Pow, turn him into a backup healer. Now you can’t have more of a class than the game would normally have given you, plus one, so obviously you can’t turn all your footmen into cavaliers and have an entire horseback army, but you can come mighty close. Obviously heroes are an exception to this rule as well.

Your story is cliche and typical for a Fire Emblem. There is a bad guy, in this case a giant Dragon, who was stopped by one of your ancestors and of course has resurfaced with the intent to take over the world once again. As the last remaining descendant of said slayer of dragon, you must take up arms and kick some tuckus. Also your family has been murdered and you must rally the nations and old allies to your side.
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Handhelds: DS and PSP

by Peter on Jan.06, 2009, under Consoles, Nintendo DS, Opinions, PSP

NDS vs PSPI’ve seen lots of discussion on which is better, the Sony Playstation Portable or the Nintendo DualScreen, so I thought I’d help break it down a bit for people that are confused about which to buy. Let me first start of by saying, they are both amazing systems, and they are both worth owning for different reasons, I’m not here to say “lol ds sucks” or “haha psp eats horseshit”. You could say I’m exploring the best of both worlds.

Let’s get down to content then shall we? Let’s start with what each can do briefly
(Not Included = Purchased Function)

Made it an image because Wordpress sucks donkey nuts at tables

So when someone looks at this they think “gee they seem similar”, well they are and they aren’t. The Nintendo DS is similar to the Wii in terms of games; there are good games there, most of which by Nintendo, but you have a library of kiddy shit. The Nintendo DS does feature some amazing titles such as Professor Layton, Phoenix Wright, Elite Beat Agents, etc, but much like the Wii you’ll find that the games are cartoon-y and sometimes childish, not that it’s a bad thing.

The Sony PSP is a pirate ship. I kid you not, the PSP modding community has grown so widely and done so much that the PSP is now a pirate’s best friend, next to a PC of course. The fact is, while the PSP may have a smaller library of good games, and features some games that are PS2 ports; you can easily obtain games from other consoles to play.

The bottom line is: the PSP is a handheld made more for functionality; the Nintendo DS is a handheld made more for games. So if you’re looking for more a less expensive media center in your pocket, go for a PSP, if you’re looking more for portable gaming, go for a DS.

As a bonus, here’s a list of recommended games for each handheld.

DS Recommended Games

PSP Recommended Games

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First Impressions: Ragnarok Online DS

by Selrotta on Dec.18, 2008, under MMO, Nintendo DS

2_4_78-1

Finally managed to get my hands on Ragnarok Online DS, the miniature version of Gravity’s surprisingly resilient MMO. Despite my enthusiasm towards the concept of finally getting an RO experience (more or less) in the pocket, an hour or so of playtesting the game left me feeling a bit… “meh”. Not too awesome, but not too crappy.

(Author’s Note: Considering that I played the game’s Japanese release and I didn’t want to force myself to “read” moonspeak by squinting at the text for long periods of time in the hopes of understanding it, I may have missed some options that would have improved my gaming experience.)

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Graphics: At first glance, the whole game looks like it’s been ripped out from the original PC version of Ragnarok Online. Now, this is good: imagine being able to walk through the familiar Pronteran fields with the same trees, the same pathways and waters, and the same plop-plopping Porings, all in the compact handheld console that is your DS. Fields and dungeons are broken down into small parts so the player can go through the environments piecemeal with minimal lagging between areas and/or slowdown.

Judging from the first dungeon I played through (DS exclusive; I’m not sure if I came across an underground dungeon solely populated with Porings and the Culvert theme playing in the background), expect some areas to be sparsely decorated. No pillars, no trees, no rocks; just you, the floor, and the poor Poring. Now, if you’re a nitpicker you’d certainly go anal-retentive at the sore lack of background elements.

But what really gets to me is how the sprites look crappy when you zoom out your view. Surprisingly, the GungHo Works managed to make the zoom in/out function available in the DS incarnation, but it pretty much gives a mediocre result. The 3D background and textures still looks more or less the same, whether zoomed in or out, but the sprites become horribly pixellated when you crank up the zoom out view. And when I say pixellated, I say disfigured beyond recognition.

All things considered, liking Ragnarok Online DS’ graphics its just a matter of nostalgia versus quality.

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Interface/Controls: GungHo Works, the new division of Japanese MMO published GungHo Entertainment, certainly made an effort to mimic the user interface of the game, at least to a certain level. They implemented the shortcut bar (or however you call it), where players can opt to hotkey skills and/or items for use during battles. Like the later version of the shortcut bar, you can configure and swap between three bars with just a nudge of the stylus.

Now, here is where things go a bit wrong: it seems that in order for you to use skills, you have to tap the icon of your chosen skill in the shortcut bar, then immediately perform the needed motion to activate the skill. I see this as redundant – the developers could have opted a more streamlined control scheme akin to The World Ends With You, where players can just perform stylus motions anytime they like without having to push any buttons or tap any icons. I can see myself getting flustered at the game if ever I’ll encounter a higher-level mob, tapping icons and doing random stylus motions, and maybe break the touchscreen in frustration.

That said, the in-game controls of Ragnarok Online DS are mostly stylus-based, and the DS buttons are only used as shortcuts to the following windows:

Y – equip
B – stats
X – items
A – menu
R – notepad

The Notepad function is a cute yet useful addition to the game – I’m not sure if it’s main use is to let players scribble important notes for quests, but I used it as a nifty drawing tablet. Seriously, though, its a convenient touch and most RPGs should make use of a similar function (like Phantom Hourglass and Phantasy Star). Hey, that’s what the touchscreen and stylus is for.

Ragnarok Online DS

Gameplay: I haven’t gotten that far into the game to give pertinent impressions about its gameplay, but suffice it to say that it has a decent combat system similar to Soma Bringer. You control your newbie character, while your party member (you get a Shaman at the first part of the game) is controlled by AI.

Since I couldn’t make heads or tails of the moonspeak menu, I’m also not so sure if you can assign certain actions or behavior patterns on your teammates. It would be nice if you can order your partner, who has less that 1/4 HP, to defend himself or to concentrate on healing the party. That would really be a big plus towards the game.

Like the original Ragnarok Online, you can assign stat points to attributes such as Str, Int, Vit, etc. Sadly the stat attributes are labelled in kanji, so I couldn’t tell which is which :/ I don’t think I’ll be able to play the game if my stats are stunted, so I think I’ll just have to keep an eye out for FAQs for reference before I play again from scratch.

Sounds: Not surprisingly, Ragnarok Online DS makes use of the same soundtrack found in the original PC version. However, the background music is midi-fied, meaning that instead of the awesome SoundTEMP-produced orchestra and guitars you’ll hear mostly techno bleeps and bops trying hard to emulate the original music, but they do a great job anyway. Except to hear the usual plop-plopping of Porings, and other sound clips that can’t be mistaken for anything else but Ragnarok Online.

Ragnarok Online DS

Miscallaneous but still important: Here’s what really disappointed me about the game: I was duped by one of the game’s cutscenes into thinking that I could walk around Prontera, showing clips and scenes of familiar Pronteran streets and landmarks, such as the fountain. After the cutscene, however, it turns out that I couldn’t traverse the Pronteran alleyways (and maybe find a scamming vendor or two). To go to shops, inns, or go out of the city, all I have to do is talk to Ms. Pavianne, who would warp me to my chosen location.

What also ticked me off are the extremely long cutscenes. Sure, they’re needed to build the game’s story and all, but having to go through five full minutes of watching the characters talk, bump, or hit each other is nothing but tedious. Even more so when I’m allowed to do a short piece of actual game time after a lengthy cutscene, only to launch into another borefest again. I’m starting to think that Ragnarok Online DS is actually a parody of Metal Gear Solid 4, only without the Kojima touch. At least you can opt to skip cutscenes in his game.

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Overall Impression: As I said before, it’s not great, but not bad either. Yes, it looks like I’m weaseling out in this review, but let me reiterate that I’m playing a Japanese version of the game; there’s a chance that I’ll actually like Ragnarok Online if I can actually understand the menu, etc.

Pros: Good job in retaining the look, feel, and sound of the original game; character customization is enabled to some extent (naming, equipment, stat assignment…not so sure about being able to play as other classes, though. All the screenshots I’ve seen is the main character wearing a knight sprite); small things such as the inclusion of zoom in/out function as well as the notepad.

Cons: Crappy sprites on zoom-out, redundant battle controls, extremely long cutscenes, not being able to explore cities like the original Ragnarok Online.

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Review :: Soma Bringer [Nintendo DS]

by molimo140 on Dec.12, 2008, under Nintendo DS

Release Date: February 28, 2008 (Japan), No US release scheduled.
Genre: Action RPG

(Names of sections stolen shamelessly from Gametrailers)

A game that has not yet graced the shores of the United States has recently graced my Nintendo DS which, before now, lay dormant on my shelf collecting a thin layer of dust.

It has only been a month or so since I was introduced to the world of ROM Hacking and ever since I sought to play this game. The folks over at GBA Temp are host to many fan-based translation efforts for both the GBA and DS platforms. Through the magic of various kinds of hex editors and a massive number of hours, fans of games help those not literate in Japanese or other foreign languages to enjoy the games in their native language.

The catch is you need to have a ROM of the game – and by the Fair Use clause of the United States Copyright Act of 1976, if you own a physical copy of the game you are entitled to own a single digital copy for archiving purposes. With the help of E-Bay I put my hands on a copy of this game and proceeded to download and patch the ROM.

You’ll need a flash card of whichever type you prefer to play the game, but putting that all aside I finally was able to enjoy the game I had heard about only through GBA Temp.

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