Tag: DS
Disgaea : Afternoon Of Darkness
by Lord Fortengard on Dec.03, 2008, under Nintendo DS, Old but Awesome, PS2, PSP, Review
Disgaea : Afternoon of Darkness is the enchanced port of the PS2 Strategy RPG Disgaea : Hour Of Darkness. The original game was developed by Japanese developer Nippon Ichi Software, published in America by Atlus but the PSP version was published by NiS America. The European version is published by Koei. Now, I am aware that there was a recent DS port but as far as I know the PSP version still remains the best version, therefore I will be reviewing the PSP version.
Gameplay
Now, the gameplay in the game is standard SRPG gameplay, you play on a isometric map divided in to a square grid resembling a checkerboard. Your objective (which sadly, never changes) is to dispose of all enemies on the map. You have the standard RPG commands such as attack, use skills unique to your character`s weapon or the character himself or herself. You also have the option to throw enemies, allies or Geo Cubes. For most of the time you will forget that you have the ability to throw things but if used effectively you can use the throw to a great advantage, such as throwing a weakening Geo Cube in to the Panel type that the enemies are standing on or throw an ally further than he can move by himself. If you throw an enemy of the same kind on top of an enemy, these two enemies will combine and level up. This works great for grinding but this might get you screwed over by creating an enemy too powerful to take on.
This game is a giant grinding fest that demands you to donate tens to hundreds of your life to the game. Nippon Ichi is particulary famous for creating SRPGs that demand you to grind a lot. Sure, you can breeze past the first few chapters without that much grinding but not grinding will come back later and bite you in the ass. Somehow I have currently made it to chapter 12 but I constantly have my ass kicked, therefore that leaves me only one choice : grind some more. Grinding actually replaces strategy in this game, as no problem can`t be solved by grinding and you don`t really have to use your head that much, but hey, that`s a thing most SRPGs suffer from, Disgaea just suffers from it more than a regular SRPG.
To mix things up a bit, the game also sports a mechanic called ”Geo Panels”. The squares on the map that glow in different colors are Geo Panels and if Geo Cubes are put on them, all panels of that color gain effects such as Invincibility or Bonus EXP or stat boosts. At the beginning these panels will mostly be to your advantage but later you will be cursing them for screwing you over so.
Anyway, by killing enemies you gain Mana which can be spent in the Dark Assembly to create more characters. The characters come in two types, Human Characters and Monsters. Human characters come in various classes such as Warrior, Mage, Monk, etc. and can use various weapon types, altough you should probably just stick with a weapon that is made for the specific class as Weapon Mastery rises faster with that type of weapon. For regular characters, their special moves are decided by their weapon type and mastery. As the mastery gets higher, the character learns new weapon-type specific special moves, which are the only moves regular characters learn and there is a wide variety of weapon types to chose from, such as swords, staffs, fists, guns, etc.. By defeating certain enemies for the first time, these enemy types become available in the Dark Assembly for creation. Monsters learn new, monster-specific special moves by leveling up.
There are also special characters such as Laharl, Etna, Flonne, etc. who join your party at certain plot points, usialy at the end of the chapter or by completing a bonus mission. Special characters learn both weapon-specific special moves and character specific moves by leveling up.
Plot, music, bonus content.
The plot of the game tells you the story of Laharl, the son of the deceased Overlord of the Netherworld and his servants as he goes on his quest to become the new Overlord and some other misadventures. The game is split in to seperate episodic chapters, most of the game`s chapters act as seperate scenarios but the final chapters of the game pulls everything together and connects everything. The game is humorous and charming. Most of the story is told trough portraits and dialouge boxes but there are some in-game cutscenes. There are multiple endings.
The soundtrack is solid but there are no truly memorable tracks. The English voicework is pretty bad but luckly you can change to the Japanese voice track which isn`t that bad. The PSP version has omitted the game`s themesong since Atlus holds the copyright to it.
The PSP version also has an extra story mode called Etna mode where Etna accedentaly kills Laharl and replaces him as the main character. Also the PSP version has multiplayer which comes in three modes, ”Defeat The Leader”, ”Battle” and ”Capture The Flag”. Also the PSP version is the only version to support widescreen.
Get this game if you like strategy RPGs, you won`t regret it.
9/10
Jump Ultimate Stars – A title deserving of importing
by Lord Fortengard on Nov.29, 2008, under Nintendo DS, Old but Awesome, Review
Jump Ultimate Stars, quite possibly the best anime game ever made, with a whopping 300 characters from 41 different Shounen Jump franchises.

Jump Ultimate Stars is a DS 2D party fighting game along the lines of Super Smash Bros and the sequel to Jump Superstars. All of the characters were or are still having their adventures published in the Japanese manga magazine Weekly Shounen Jump. The game is developed by the Japanese developer Ganbarion, which also makes all the One Piece games.
Now, the novelty of this game is being able to play as popular Shounen Jump characters like Goku (Dragon Ball Z) or Naruto (from the series of the same name) or Ichigo (of Bleach fame) but the game also has some more obscure characters like Jotaro and Dio from Jojo`s Bizarre Adventure (a personal favorite of mine) or Kenshiro of Fist Of The North Star and some characters from series I had not heard of before such as Cobra or Jigoku Sensei Nube. Only a huge manga fan could recognize and appreciate all of the series included. The game sports a whopping 50+ playable characters, some with special forms that change their gameplay which in total gives the game around 62 playable characters.

Now, the gameplay in the game is very similar to the gameplay in Super Smash Bros. Now, in the game you have to make Koma (Japanese for ”Panel”) decks consisting of one Battle Character, one Support Character and one Help Character. Battle Characters are your playable characters and Support Characters can be called in for a support action such as an attack or status boost whereas Help Characters do not appear in battle and only provide stat boosts. You can have as many of any of these as you like, provided that you can fit these Komas in to the 5×4 Koma Grid and that the same character isn’t used more than once in the grid. There is also a Rock Paper Scissors mechanic in the game, each Battle Character comes with a certain attribute, Power, Knowledge and Laughter. Power beats Knowledge, Knowledge beats Laughter, Laughter beats Power. This system is somewhat unbalanced since most of the characters in the game are Power characters and some of the weakest are Knowledge, giving Laughter some advantage. In the game you can defeat your opponents in two ways, ether by knocking them out of the ring or depleting their health, which also turns them completely black and white.

The mission mode of the game needs some very basic knowledge of Japanese to understand the various mission objectives, or you can use some of the very useful guides found on the internet. The game`s learning curve is around 30 minutes until you can freely navigate around the menus without problem. The mission mode is fun at first, but then in the end it starts to be boring and the only reason why you play it is to get all komas and to get gems to upgrade komas in to stronger versions.
Now, just like in Smash Bros., the real reason why to get this the multiplayer, which can be played online thanks to the DS`s Wifi function. The only problem the multiplayer has, again, just like with Smash Bros., is that the community for this game is dumb and elitaristic.
Sadly, this game will never be released outside of Japan due to different publishers owning the licenses to the different series in the United States, and some franchises being unlicensed in America. The only way of getting this game in America or Europe is by buying it from import sites like http://www.play-asia.com
Also some anime fans might not like it that some characters from more recent series aren’t in their current powerlevel, not being included or not having a playable character such as in the case of Death Note.
8/10
This game is most certainly worth importing.
The Hardcore Casuality
by Auouywonz on Nov.27, 2008, under Consoles, Developers, Opinions, Publishers, Rant, Wii, xbox 360
Hardcore and casual games. Hardcore and casual gamers. I’ve spent to much time on the Internet to be surprised when I hear it, but almost once in every argument, it get’s dropped.
“It’s a CASUAL game”
A casual game. A game, that is casual in it’s design? In it’s use? In it’s plot or art? What does that mean? What do you THINK you’re saying?
Video games are NOT casual. Nor are they Hardcore. Video games are video games. There is no such thing as a hardcore game and a casual game. There are obscure games, there are popular games, there are simple games, there are complex games, there are pretty games and there are ugly games. But there is no hardcore game, and not a single casual game. They don’t exist. A game cannot be hardcore or casual. A video game can have a target audience, an art style, a plot, no plot, it can have complex controls, it could use a motion sensor, it might even require you to type words to progress, as opposed to ever controlling anything, but none of these choices will ever make it casual or hardcore.
Katamari Damacy is obscure. It’s also colourful, and it’s simple. It’s kooky and straightforward in design. It’s intention is not to appeal any one demographic. It’s intention is to take a risk in game design. Would Katamari Damacy be a hardcore game or a casual game? Both, and neither. It qualifies for either. So how can we even begin to categorize it with a straight face, knowing full well that it would hypocritical and idiotic to do so?
The same goes for all video games. Another example? Grand Theft Auto. Difficult, traditional, risk taking, and immensely popular. How could this seemingly hardcore game still be hardcore if non-gamers play it casually everyday? GTAIV received endless criticism due to it’s popularity, calling it casual and mainstream when in fact it was ONLY mainstream. I am an avid gamer. I own a slew of consoles, I play them all. I own 2 copies of GTAIV, and will be getting the PC version in December. Now, I do not play it that often. I never play it for more then an hour. I play it, casually, you could say. BUT, it is not a casual game and I am not a casual gamer. It is also not a hardcore game. It is an action adventure open world sandbox game. I am a hardcore gamer, or as I like to say, “gaming enthusiast”. My brother is a casual gamer, he doesn’t spend long on a game, except for GTAIV. He plays the game hardcore, because he payed for it and read into it, and invested himself into it.
Catz and Dogz and Horsez are not casual, they are not hardcore, they are shovelware. Katamari is a puzzle game. Super Smash Bros. Brawl is a party game and Halo is a first person shooter. I own and play all these (with the exception of the shovelware). Famously, on the internet at least, Halo is casual, Katamari is hardcore and casual and Smash Bros. is the epitome of casual. But I’ve played SSBB for at least 100 hours now. How could that be casual playing?
It can’t be, and it’s not. I am a hardcore gamer. People who own Wii’s and play for 40 minutes at most in a day are casual gamers. My friend is a casual gamer, he owns an Xbox 360. My other friend is a hardcore gamer, he only owns a Wii. My brother is a casual gamer, he owns a $1200 gaming PC. How a game could be casual boggles me. Games are not designed like that. Games cannot be casual. It is the GAMER that is casual or hardcore. The gamer plays it their way, invests in it their way, spends as much time in it as they like. There has never been a casual or hardcore game. Only a casual and hardcore gamer. It’s really that simple.

