Tag: fallout

War Never Changes – A Fallout 2 Review

by Bob Tampinha on Feb.27, 2009, under Old but Awesome, Opinions, PC, Review

Tired of killing creatures such as goblins, elves, druids, etc.? Then do I have a game for you. Fallout 2 is a game that’s totally revolutionary; with a post apocalyptic world, violence, and a lot of side quests.There’s an infinite amount of things to do in this game, which will make you want to play through it several times.
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Play These Games: RPG Edition 2

by Jumpluff @ Delicious Pink Ribbon on Feb.01, 2009, under Consoles, MMO, Nintendo DS, Opinions, PC, PS2, PS3, Rant, Review, Uncategorized, xbox 360

What’s that? More RPGs? Alright, alright… I’ve got more RPGs for yah. Sit back, relax and prepare for some good ones!

Etrian Odyssey 1 & 2

I’m not gonna lie to you. If you want a challenge, if you want a serious RPG, then this is the game for you. There aren’t flashy graphics, there are only stats, items, monsters and a very cool map-making system. You and your party of adventurers goes down into a dungeon few go into to find the treasure. You can pick classes, have as many members as you want. but can only carry a few around. The monsters get viciously difficult to kill very quickly. The battle system is your standard turns based on speed/surprise factor. Lots of fun, but I’m warning you now: Almost as addictive as an MMO(but so much cheaper!). I thoroughly enjoyed them, even if the god damn F.O.E.s obliterated me for days.
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Damnit Fawkes, where's the G.E.C.K.

by Peter on Dec.27, 2008, under DLC, News, PC

Here it is!

Here it is!

THREEEEEEEEEDOG, Bethesda released the Garden of Eden Creation Kit (G.E.C.K. ) for PC players, the G.E.C.K. is basically a developer kit that gives players access to game tools so that they may create their own content for the game.

Woo! Bethesda would have made a pretty grave error if they decided not to release it. I mean, yes, Fallout 3 is a great stand-alone game but with the addition of the modding community, this game can become much more than it currently is. I mean look at Elder Scrolls IV: Oblivion, the game itself was mediocre at best, but once combined with the modding community, Oblivion changed for the better, adding new quests, new factions, new places, and revamping many of Oblivion’s systems for the better.

So my question to you, the readers, is what would you like to see in terms of mods for Fallout 3?

Personally I think one of the musts is more radio stations, because I’d love to get more music while I’m kick some ass in the wastelands.

Weapons? I’d like to see some unique guns, nothing from anime or from movies, something original maybe even more realistic, something that really bugged me in Fallout 3 was that the upgraded versions of normal weapons looked the exact same as the normal weapons. You know like I went to get the Terrible Shotgun, I found it, equiped it, and it’s the exact same. I thought with a name like TERRIBLE Shotgun you’d have skulls hanging off it or at least some kind of design on it. With the addition of the G.E.C.K. to the game, this will most likely be fixed in no time.

NOW THAT'S A SPECIAL WEAPON

Now that's a special weapon

Places? Eh, I’d like to see a new town, or maybe a stronghold. Yeah, a stronghold of robots, that after the apocalypse decided to rebel against man and start anew. Kind of building on that A.I. side quest.

As for general improvements, I’d like to see a bit of color added to the wasteland. I know apocalypse setting = auto brown and gray but it’d be nice to see a bit more variety, because when I’m strolling around, exploring, and listening to some Butcher Pete, I’d like to see more than rock, rock, rock, more rocks, highway, rock.

I’m happy to know that within a few weeks of months, Fallout 3 will be much improved.

So what about you? What’d you like to see?

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Fallout 3 – Reviewing for Post-Apocolyptia

by Peter on Dec.26, 2008, under Consoles, PC, PS3, Review, xbox 360

If you haven’t heard of the Fallout series then you’re really out of touch with the PC gaming world. Welcome to the present! Have an assault rifle. Anyhow, There’s been a lot of static about Fallout 3 since it was announced, most of it came from No Mutants Allowed, or NMA, which are a group of Fallout fanboys that were brought to tears upon hearing Bethesda was developing Fallout 3. NMA was afraid that Bethesda would tinker the formula that Black Isle (the original developers of the Fallout series) had made. To be clear, Fallout was an instant classic for it’s dark humor and dynamic gameplay and brought you different endings based on how you played. Does Bethesda live up to the previous Fallout games, and if it does, is it a good game? Let’s see. (continue reading…)

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Fallout 3: Oblivion With Guns

by LeHarbl on Dec.01, 2008, under Consoles, PC, PS3, Review, xbox 360

But that is not necessarily a bad thing.

The Fallout 3 title screen.

The Fallout 3 title screen.

Fallout 3 was developed and released by Bethesda Game Studios. It is the third installment in the Fallout series, which puts players into a post-apocalyptic world reminiscent of the 1950’s “World of Tomorrow”. Unlike previous Fallout games, Fallout 3 incorporates first person shooter interaction with action-role play mechanics such as character leveling, attributes and enemy targeting. Your player starts out being born in Vault 101. Vaults are nuclear fallout shelters that are supposed to protect people from the war between the U.S. and China, and in this particular one nobody is allowed outside. Once your character’s father escapes the Vault for unknown reasons, you are forced to also escape and find your father to figure out why he left. When you finally get out, you are thrust into the world of post-apocalyptic Washington D.C.

Before the fanboys get their nostalgia goggles on, let me just say that due to unfortunate events, this ISN’T the Fallout sequel we all were hoping for.  In order to actually enjoy the game and not just bitch about “WELL THIS ISN’T HOW FALLOUT SHOULD BE”, one must have to remember that this isn’t a true Fallout game, it’s Bethesda’s take on the series.  You have to view this as an improvement to The Elder Scrolls series and NOT the Fallout series.  Fallout 3 is so fundamentally different from previous Fallout titles that it’s the only way to make sense of it.

V.A.T.S. targetting makes it easy to target precise body parts to decimate foes, even crotchety old men!

V.A.T.S. targetting

Compared to Oblivion, Fallout 3 improves on things greatly.  The targeting system is something that was needed in introducing guns into the engine.  V.A.T.S. opens up a whole new layer of tactics to gunfights with its ability to target specific parts of the body.  Close-range and need a kill?  Aim for the head.  Need to stop your target from running away?  Take out their legs.  You can even target the weapon they’re holding to potentially break it.  Dialogue has been improved upon with good and bad responses, although most of the time they don’t affect how things play out.  With item decay and repairing, instead of learning weapon smithing, it’s more of a scavenger hunt.  The player is able to repair their almost-broken weapon with a better copy of the same weapon, combining item health and improving the damage done.  Guards are mainly removed from the game and even when they do appear, they’re far less intrusive.  Quests are abundant and the map of D.C. is slightly smaller than Cyrodiil, but there is still plenty to explore.  The karma system is interesting but a little useless, with only two or three instances where it actually affects you.  The Pip-boy 3000 is a wrist computer that basically acts as your Inventory/Map/Stats guide.  Flicking between it and realtime is still simple and effective.

Bugginess plays a role in some loss to character immersion.  For instance, when you are in communities, if you kill everyone in the room and no one comes from outside, you can walk back outside and talk to people and guards like nothing happened.  Pathing for enemies is somewhat lacking.  With all the debris sticking out of the ground and rough terrain, I’ve had several times where enemies get stuck and then picking them off is a breeze.  There’s also very few types of enemies to speak of, mainly separated into mutated animals, mutated people, raiders, and super mutants.  Since maps are illustrated in a sort of technical blueprint, they’re sometimes hard to read.  I recall two or three times where I was trying to get through a building and kept on turning around in circles because of the map.

Fallout 3 is a well-done game and deserves the kind of attention it’s been getting, but sadly doesn’t represent  what hardcore Fallout fans were looking for.  If you’re a fan of Oblivion and previous Bethesda titles, definitely pick it up.  Even if this isn’t the same Fallout, fans of the series should look into it.

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