Tag: Monolith

F.E.A.R. Alma Again

by Peter on Feb.23, 2009, under Opinions, PC, PS3, Review, xbox 360

fearoriginEver since I finished F.E.A.R. 1, I’ve been itchiny myself to get into F.E.A.R. 2. Now I have! Well, I’m not sure I really feared Alma in the first place, more feeling sorry for her then fear. So let’s pick up where we left off with the previous article. F.E.A.R. was something to behold in it’s time, but as time went on, it seemed to be less and less impressive, there’s no real fault to cause that, it’s just how technology advance. The main question I asked myself while playing F.E.A.R. 2 was how much like F.E.A.R. 1 was it?

F.E.A.R. 2 starts out half an hour from where you finished in F.E.A.R. 1, so there is a great continuation in the storyline from another point of view. I personally admire the approach from a different angle, but it handicaps the story. The story in F.E.A.R. 2 is much like the first, in the way that it essential is the first. The whole storyline from F.E.A.R. 2 is essential F.E.A.R. 1 but without a backstory, and that really ticks me off. There isn’t much new content to low and behold.
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F.E.A- What was that?

by Peter on Feb.17, 2009, under Opinions, PC, Review

fearboxOnce upon a time, I saw a friend playing F.E.A.R. on the Xbox, and I remember thinking “This is kind of creepy”, of course I was a couple years younger at that time. Here comes F.E.A.R. 2, and I decide to go out and get the first one so I can play the second one right after it. So after playing the game fully through, here’s what I have to say about it.

F.E.A.R. is in fact not a horror game, but a first person shooter with paranormal and horrific undertones, you’ll run into the occasional freaky occurrence here and there but it’s more shooter than anything else. That being said, the game is still pretty creepy with random occurrences of ghosts or demons popping up and voices being heard. However you don’t feel this creepiness throughout the game, actually when you are in combat, you feel none of it, the paranoia becomes fun for a while.

The scariest or creepiest parts of F.E.A.R. lie completely in the sounds, and the lighting. Even when you are not in combat there is intensive music playing, and often you’ll find yourself jumping at bit at sounds of yourself moving and sounds of the environment. There were many times throughout F.E.A.R. when I jumped because of my own shadow, it’s unnerving. (continue reading…)

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