Tag: PS3
What Agent's Exclusivity Could Mean For the Future
by Hycran on Jun.21, 2009, under Consoles, Developers, Opinions, PC, PS3, Publishers, xbox 360

While Sony has made several blunders in the current gen console war one of the biggest was allowing Call of Duty 4 to go multi-platform. The game has become such a runaway success that it could have single-handedly changed the face of the war as we know it. Perhaps equally as big was allowing Grand Theft Auto 4 to go multi-platform. Although the game sold about 45/55% on the PS3 and Xbox 360 respectively, there are rumblings that the next installment in the GTA series may become a Playstation exclusive by default.
Wait, what the hell are you talking about?
Press Start Pt. 2
by Mace on May.11, 2009, under Opinions, PS3, Rant, Wii, xbox 360
Nintendo broke away from competition with Sony and, new arrival, Microsoft with what some call the “Blue Ocean” business strategy. The Blue Ocean strategy is the metaphor of leaving a “red ocean” (one dyed by the blood of competition) for unclaimed waters filled with the potential for creating new demand. From a business stand point this brave (or stupid) move has paid off and now Xbox 360 and Playstation 3 are competing for second place.
Nintendo managed to succeed because they did something more than incrementally improve and repurpose old features. Yes, Gentle Reader, I’m talking about the “I” word, innovation. It’s debatable if the Wii controller is a true innovation as some gamers will still belittle it and mock it, but from a business standpoint it’s a successful change that’s brought in tremendous profit. Nintendo is as guilty as everyone else of giving us sequels by the truck load, most games in each series offer something new every one or two games. In truth, sequels are not really a bad thing as long as they are different enough that it stands on its own or adds to the previous experience. (continue reading…)
Review: Fallout 3 – My Time in the Wasteland
by Mace on Feb.20, 2009, under PC, PS3, Review, xbox 360
Preface
Everyone has an opinion. There’s a rude saying that compares opinions to a part of the human anatomy that practically says one’s opinion is worthless. So why read any reviews? If you’re not a terrible cynic you may be able to pore through a handful of reviews, develop and understanding for what sort of lens the reviewer sees games with and define some sort of truth from the fluffy words of praise or harsh criticisms that would have no tangible value.
You might be thinking, “Get to the review already!” or “Stop wasting my time and give me your score!” but without a preface you may not understand the “lens” I see games through and how to get what you need from my opinions. If you really can’t stomach anymore though feel free to jump ahead and read the review.
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Press Start – What Have Wii Become?
by Mace on Feb.13, 2009, under Consoles, Developers, Nintendo DS, Opinions, PS3, Publishers, Wii, xbox 360
Part 1 – What Have Wii Become?
I had been aiming to write something like this but found some of the key points I’d touch on already addressed in Alex’s “A Second Video Game Crash?” I suppose I’ve got enough to say that makes it worthy of its own article so without further ado; here is my take on what’s happening in the game industry…TODAY.
While I may not be some sort of untouchable, game industry guru, I, like many of you, carry within me a passion for video games that burns so strongly we believe it can guide us through the stagnant and uncertain time our hobby faces.
The Wii is plagued with shovelware so abundant that some would try and use it to define the system. Microsoft and Sony have been practically offering the same thing they have been for the past few years and while this may not sound like a bad thing to some people, those that have developed the insight to think ahead will see the problem with this sort of planning.
I’m going to focus on matter of the Wii before I address the potential folly of Microsoft and Sony. The Wii has been a ridiculous success. With the least amount of graphical prowess it has become the best selling console, like the PS2 was last generation, and sold so well that Nintendo can even boast that Wii Sports has sold even more than the original Super Mario Bros. On this silver cloud of new exciting things is a dark lining of reluctant publishers and confused developers that are not only unsure how to approach the Wii but don’t seem to understand the audience that have carried it to victory.
A Disgruntled Look at the Playstation 3 Trigger Buttons
by St.Feraligatr on Feb.11, 2009, under Opinions
The shoulder button: one often assumes this is but a trivial part of the gaming experience. After all, the majority of your operations are controlled via the face buttons! This has changed in recent years though. With the rising popularity of the first person shooter, the shoulder buttons have received more and more use. What was once an important button for throwing up your shield in smash brothers or reversing a strike in a wrestling game has taken on a whole new undertaking: shooting stuff. This would be fine and dandy except for one thing: due to the gamers’ love of shooters, the controllers themselves have undergone a radical shift.
Let’s take a look at the Dual-shock 3, shall we? While the dual-shock two had four shoulder buttons that were very operational and easy to command, the dual shock three has two that are operational and two that are complete wastes of space. If you happen to own a Playstation 3, you know exactly which two buttons I am speaking of. The R2 and L2 buttons on the Dualshock 3 are perhaps the worst buttons in the world. No, I’m not using hyperbole, I’m not making stuff up. I literally think you could scavenge the world three times over and not come up with buttons as miserable as the Playstation 3’s R2 and L2 buttons.
What exactly makes these buttons so bad? Well, first, they are triggers. The trigger button trend on consoles started primarily with the N64. The trigger on that system was fine and dandy. It was placed on the very back of your controller and if you needed to shoot something, you knew where it was. It didn’t get in the way, it was just there and ready to help! The Gamecube controller did away with said trigger button, but another system decided to dance with it. The X-Box. As we all know, the X-Box cast aside traditional console controls and decided that they would not have shoulders, but triggers. The popularity of console shooters such as Golden Eye and Perfect Dark helped usher this idea in.
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Dead Rising 2 Announced
by Mace on Feb.10, 2009, under News, PC, PS3, xbox 360
Moving at the speed of the internet, a video leaked to youtube with a trailer for Dead Rising 2 has prompted Capcom to confirm that there is a second Dead Rising game in the works and that it will be on the XBox 360, PS3 and the PC! You can see the aforementioned video here
This time around it looks like the protagonist is clearly not Frank West, but some similarly strong chinned man that fancies matching his hair with his sporty bike jacket. The zombie infested mall sandbox has been given a theme swap and now puts the player in some sort of luxury resort casino called Fortune City.
Dead Rising was developed and distributed by Capcom, Dead Rising 2 will still be distributed by Capcom but developed by Blue Castle Games, a developer that until now has only made a few sports games. As with all fast breaking news, details are still scarce but when it’s considered that the first Dead Rising has established a fan base and Dead Rising 2 will be multi-platform there’s little reason, other than Blue Castle Games’ repertoire, that it won’t play or sell well.
Valkyria Chronicles (PS3) Review
by St.Feraligatr on Jan.30, 2009, under PS3

The Playstation 3 is a console that many consider to be lacking in games. Often times, I think that’s because the people who don’t own one know about the games. Though sometimes, it even expands to PS3 owners. Case in point? Valkyria Chronicles. Valkyria Chronicles, released by Sega for the PS3 in 2008, is a fresh take on the strategy genre that not many people were apparently willing to try. There were reports on Kotaku that had the game only moving 33,000 copies in November in the United States. Those are just putrid numbers.
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Lego Batman deemed unfit for kids; won't somebody please think of the children?
by Selrotta on Jan.24, 2009, under Consoles, Nintendo DS, Opinions, PC, PS3, PSP, Rant, Wii, xbox 360
Won’t somebody please think of the CHILDREN?
That’s essentially the rallying cry of the watchdog group Campaign for a Commercial-Free Childhood, or CCFC. The name may ring a bell to those who follow the gaming news; those who don’t, well, really didn’t miss much.
Once again the CCFC’s antics don’t fail to deliver on the entertainment value, and this time the object of their (pointless) ire is Lego Batman: The Videogame. Why, you ask? I don’t know either.
Let’s try to rationalize the two basic components of Lego Batman: The Videogame:
- Lego = good, educational, mindless fun.
- Batman = awesome story revolving around the concept of justice and about how crime doesn’t pay.
I certainly don’t see any problem with it; it looks like a winning formula when looked at from any angle. But of course, CCFC being a watchdog group that dedicates itself to the unneeded, unwanted, and unnecessary cause of taking commercialism away from childhood, they condemned Lego Batman as a virtual spawn of commercial Satan, including it in their list of Toys Oppressive and Destructive to Young Children. Check out their write-up:
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I want to buy a PS3 for a 5-dollar game.
by Selrotta on Jan.24, 2009, under Consoles, Opinions, PS3

Yeah, you heard it right. I want to buy the most expensive current-gen console just to play a game that’s only five bucks after reading the official press release of Keita Takahashi’s Noby Noby Boy. Does that make me impulsively stupid? Being a ‘normal’ kind of stupid is already bad, but an impulsive one? Let me explain myself for a bit.
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The Input: Where has Mechwarrior gone?
by Hycran on Jan.10, 2009, under Consoles, Developers, Opinions, PC, PS3, XBox

Have you ever played Mechwarrior? If the answer is no, don’t feel too bad, neither have most people. The cockpit has been empty for sometime now, specifically in first person mech simulation games. The last genuine mech game that allowed some 1st person viewing was Chromehounds for the Xbox 360, an early release that saw everything from perfect scores to abysmal ones. When one thinks about all of the asskickery that goes on in games today, such as ripping people in half with a chainsaw, punching someone so hard they explode or paying a stripper to take her clothes off, it would make sense that the “giant robots shooting other giant robots” genre would be flourishing, but of course, this is not the case.
Here are some possible reasons, but feel free to throw your own ideas in:
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