Tag: Resident
Why Tank Controls are realistic, but still suck.
by Hycran on Feb.12, 2009, under Consoles, Developers, Opinions, PS3, Rant, Wii, xbox 360

Have you ever fired a gun in real life? I have. I’ll make this perfectly clear to you.
You cannot, under any circumstance imaginable, run and fire at the same time and hope to be accurate.
It does not work. Period. You arms move, your legs move, your head moves, your body moves. It does not work.
HOWEVER, Resident Evil’s tank controls also do not work. Slowly turning 180 degrees around is not how one operates in real life. If you so desired, you could slightly turn your body, turn your head and reverse your arm. POOF, you can now fire behind you while standing still. The problem with RE’s tank controls is that they create tension due not to the game, but to the crappy controls. The fear comes from knowing the limitations of the controls and knowing that you are at a severe risk of getting cut in half with a chainsaw if you don’t turn fast enough. Hell, even if you do discover the 180 turn function, it’s still not good enough. This is not good gameplay design.
Solution? It’s simple really: Meet me half way.
If a guy is coming at me with a chainsaw, i’m not going to turn around, run, then turn back again, hoping he isn’t right behind me. What RE 5 needs is a limited mobility system. What is that? The ability to WALK and fire. You should be able to strafe (left to right) as well as backpeddle while firing. This gives you the ability to put a bit of distance between you and your enemies while still having a decent ability to fire. Keep in mind, I never said you can’t walk and fire, just run. Of course, this must come with a slight penalty in aiming, something I am sure most people would take the risk with, especially when being chased by a chainsaw zombie.
Unfortunately, the official word is that there is no movement whatsoever. There is strafing, but no firing while strafing. For me, this was a deal breaker. Perhaps Metal Gear Solid 4 spoiled me, or perhaps RE 5 just has terrible controls. I understand that Capcom has a need to appeal to the people who bought Resident Evil 4. Using the same bosses and enemy animations is a good start, but the clunky controls are simply unacceptable, even to someone receptive to new things such as myself. Either way, if you plan on getting it, I sure hope you enjoy it. Don’t expect to do any co-op with me anytime soon though.