Tag: SRPG

Fire Emblem Shadow Dragon, the best goddamn SRPG ever.

by NovaSyx on Mar.10, 2009, under News, Nintendo DS, Opinions, Review

fesdLet me begin this article with an introduction not to the game, but to myself. I’ve never played a FE game before. Ever. I’ve played SRPG’s before such as Disgaea, FFTA (and the even more awesome FFTA2) and so on, but I’ve never actually played a Fire Emblem game. This is mainly because I jumped out of the Ninty camp after my Wii collected dust. I have also only completed one mission in this entire game so far, and I have been playing it for 24 hours hit the jump to find out why.

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Disgaea : Afternoon Of Darkness

by Lord Fortengard on Dec.03, 2008, under Nintendo DS, Old but Awesome, PS2, PSP, Review

Disgaea : Afternoon of Darkness is the enchanced port of the PS2 Strategy RPG Disgaea : Hour Of Darkness. The original game was developed by Japanese developer Nippon Ichi Software, published in America by Atlus but the PSP version was published by NiS America. The European version is published by Koei. Now, I am aware that there was a recent DS port but as far as I know the PSP version still remains the best version, therefore I will be reviewing the PSP version.

Gameplay

Now, the gameplay in the game is standard SRPG gameplay, you play on a isometric map divided in to a square grid resembling a checkerboard. Your objective (which sadly, never changes) is to dispose of all enemies on the map. You have the standard RPG commands such as attack, use skills unique to your character`s weapon or the character himself or herself. You also have the option to throw enemies, allies or Geo Cubes. For most of the time you will forget that you have the ability to throw things but if used effectively you can use the throw to a great advantage, such as throwing a weakening Geo Cube in to the Panel type that the enemies are standing on or throw an ally further than he can move by himself. If you throw an enemy of the same kind on top of an enemy, these two enemies will combine and level up. This works great for grinding but this might get you screwed over by creating an enemy too powerful to take on.

This game is a giant grinding fest that demands you to donate tens to hundreds of your life to the game. Nippon Ichi is particulary famous for creating SRPGs that demand you to grind a lot. Sure, you can breeze past the first few chapters without that much grinding but not grinding will come back later and bite you in the ass. Somehow I have currently made it to chapter 12 but I constantly have my ass kicked, therefore that leaves me only one choice : grind some more. Grinding actually replaces strategy in this game, as no problem can`t be solved by grinding and you don`t really have to use your head that much, but hey, that`s a thing most SRPGs suffer from, Disgaea just suffers from it more than a regular SRPG.

To mix things up a bit, the game also sports a mechanic called ”Geo Panels”. The squares on the map that glow in different colors are Geo Panels and if Geo Cubes are put on them, all panels of that color gain effects such as Invincibility or Bonus EXP or stat boosts. At the beginning these panels will mostly be to your advantage but later you will be cursing them for screwing you over so.

Anyway, by killing enemies you gain Mana which can be spent in the Dark Assembly to create more characters. The characters come in two types, Human Characters and Monsters. Human characters come in various classes such as Warrior, Mage, Monk, etc. and can use various weapon types, altough you should probably just stick with a weapon that is made for the specific class as Weapon Mastery rises faster with that type of weapon. For regular characters, their special moves are decided by their weapon type and mastery. As the mastery gets higher, the character learns new weapon-type specific special moves, which are the only moves regular characters learn and there is a wide variety of weapon types to chose from, such as swords, staffs, fists, guns, etc..  By defeating certain enemies for the first time, these enemy types become available in the Dark Assembly for creation. Monsters learn new, monster-specific special moves by leveling up.

There are also special characters such as Laharl, Etna, Flonne, etc. who join your party at certain plot points, usialy at the end of the chapter or by completing a bonus mission. Special characters learn both weapon-specific special moves and character specific moves by leveling up.

Plot, music, bonus content.

The plot of the game tells you the story of Laharl, the son of the deceased Overlord of the Netherworld and his servants as he goes on his quest to become the new Overlord and some other misadventures. The game is split in to seperate episodic chapters, most of the game`s chapters act as seperate scenarios but the final chapters of the game pulls everything together and connects everything. The game is humorous and charming. Most of the story is told trough portraits and dialouge boxes but there are some in-game cutscenes. There are multiple endings.

The soundtrack is solid but there are no truly memorable tracks. The English voicework is pretty bad but luckly you can change to the Japanese voice track which isn`t that bad. The PSP version has omitted the game`s themesong since Atlus holds the copyright to it.

The PSP version also has an extra story mode called Etna mode where Etna accedentaly kills Laharl and replaces him as the main character. Also the PSP version has multiplayer which comes in three modes, ”Defeat The Leader”, ”Battle” and ”Capture The Flag”. Also the PSP version is the only version to support widescreen.

Get this game if you like strategy RPGs, you won`t regret it.

9/10

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