Tag: xbox 360
What Agent's Exclusivity Could Mean For the Future
by Hycran on Jun.21, 2009, under Consoles, Developers, Opinions, PC, PS3, Publishers, xbox 360

While Sony has made several blunders in the current gen console war one of the biggest was allowing Call of Duty 4 to go multi-platform. The game has become such a runaway success that it could have single-handedly changed the face of the war as we know it. Perhaps equally as big was allowing Grand Theft Auto 4 to go multi-platform. Although the game sold about 45/55% on the PS3 and Xbox 360 respectively, there are rumblings that the next installment in the GTA series may become a Playstation exclusive by default.
Wait, what the hell are you talking about?
Press Start Pt. 2
by Mace on May.11, 2009, under Opinions, PS3, Rant, Wii, xbox 360
Nintendo broke away from competition with Sony and, new arrival, Microsoft with what some call the “Blue Ocean” business strategy. The Blue Ocean strategy is the metaphor of leaving a “red ocean” (one dyed by the blood of competition) for unclaimed waters filled with the potential for creating new demand. From a business stand point this brave (or stupid) move has paid off and now Xbox 360 and Playstation 3 are competing for second place.
Nintendo managed to succeed because they did something more than incrementally improve and repurpose old features. Yes, Gentle Reader, I’m talking about the “I” word, innovation. It’s debatable if the Wii controller is a true innovation as some gamers will still belittle it and mock it, but from a business standpoint it’s a successful change that’s brought in tremendous profit. Nintendo is as guilty as everyone else of giving us sequels by the truck load, most games in each series offer something new every one or two games. In truth, sequels are not really a bad thing as long as they are different enough that it stands on its own or adds to the previous experience. (continue reading…)
What has Come to Pass: Halo Wars
by Peter on Mar.09, 2009, under Old but Awesome, Opinions, PS3, Review, xbox 360
I came into Halo Wars with high hopes and dreams of a masterly crafted RTS, and I expected it to be a bit dumbed down because hey it’s a console real time strategy game. There was a lot of stigma attached to Halo Wars for that reason, and for the reason that a lot of people expected it to fail because they believed the Halo audience didn’t have the patience for Halo Wars. Halo Wars didn’t make it out as well as Halo 3 did, of course anyone could predict that. However the question remains.. is it good?
Some people will dismiss it without playing it and those people suck, if you’re going to bash a game, at least try it first. That being said, Halo Wars, believe it or not, is a good game. The missions are interesting, and even challenging, and everything just seems right. Let’s run through some of the strong points.
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The Halo Community
by Peter on Mar.04, 2009, under Opinions, Rant, xbox 360
The Halo series has always been a frowned upon series for some, but for others has been a beacon of good times and all kinds of crazy stuff. That being said, what is it about Halo 3 that makes some dislike it, and what is it about Halo 3 that makes some people love it? Stay tuned as I explore the strong points and the weak points of this giant of a video game.
It all started with Halo: Combat Evolved, the game had introduced some new elements and had fixed up some older elements, and overall the game was extremely enjoyable. Halo had a unique storyline (at the time), a well orchestrated soundtrack, and an adventure that seemed to be pretty expansive and epic. The game was regarded as one of the best games released at that time, and most people who played it seemed to think so as well.
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Fresh look at the 360
by Mellow on Feb.24, 2009, under Opinions, xbox 360
You may have noticed that I haven’t uploaded any blogs lately. I’ll get part 6 of Game balance up soon, I’ve got it written out but I’m just too lazy to copy it to my computer. The main reason why I haven’t done anything is because I moved past week. After the moving itself you have to do a multitude of things: Putting together Ikea wardrobes, hanging lamps from the ceilings, etc. And of course, getting your internet to work. That took quite a while. Sadly.
Another reason is because I just got an Xbox 360. My father had gotten one some time ago, but then he realized he never used it, and gave it to me. Awesome.
However, he’d forgotten to give me the games he had as well. So I had to enjoy my 360 without any games. Luckily, it’s not too hard.
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Review: Fallout 3 – My Time in the Wasteland
by Mace on Feb.20, 2009, under PC, PS3, Review, xbox 360
Preface
Everyone has an opinion. There’s a rude saying that compares opinions to a part of the human anatomy that practically says one’s opinion is worthless. So why read any reviews? If you’re not a terrible cynic you may be able to pore through a handful of reviews, develop and understanding for what sort of lens the reviewer sees games with and define some sort of truth from the fluffy words of praise or harsh criticisms that would have no tangible value.
You might be thinking, “Get to the review already!” or “Stop wasting my time and give me your score!” but without a preface you may not understand the “lens” I see games through and how to get what you need from my opinions. If you really can’t stomach anymore though feel free to jump ahead and read the review.
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N(+)
by Peter on Feb.18, 2009, under Nintendo DS, Opinions, PSP, Review, xbox 360
Platform games have always been around, from Super Mario Brothers, to Banjo-Kazooie, to Portal, to Mirror’s Edge. These games are great and all, but those titles are adventure platforming, not just pure platforming (except for maybe Super Mario Brothers). Most titles that offer platforming only use it as a means to base gameplay, often offering similar challenges and repetitions. Well platformers now are not as popular, but throughout the last few years, there has been one title that resorted my faith in platforming games. That title? N, just N.
N is an indie computer game developed by Metanet Software. It’s 100% free, and for a free game, it packs a hell of a lot of content. The levels are each unique and challenging and what I truley love about this title is that it’s just pure platforming. No storyline, no background story, no cutscenes, no bullshit. Just pure running and jumping.
So you play a ninja, or ninja shaped man-person, and your goal is to get to the exit door. Sounds easy enough right? Well now throw in some switches and buttons and some frustrating enemies, and hey, you have N. The enemies are very well designed, and well suited for each level, and the challenge each enemy offers is unique and often times frustrating. You have: Automated Robots, Lock-on Robots, Lock-on Missiles, Targeting Lasers, Snipers, Steel Thwomps, and Sliding Rocks. All of these can kill you, and you can’t do a damn thing about it except dodge and run. That’s what makes N unique from other platforming games, in most games you have the option to eliminate enemies, in N you must run to survive. Oh yeah, don’t forget the landmines, sit there waiting for you to fall or jump into them.
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F.E.A- What was that?
by Peter on Feb.17, 2009, under Opinions, PC, Review
Once upon a time, I saw a friend playing F.E.A.R. on the Xbox, and I remember thinking “This is kind of creepy”, of course I was a couple years younger at that time. Here comes F.E.A.R. 2, and I decide to go out and get the first one so I can play the second one right after it. So after playing the game fully through, here’s what I have to say about it.
F.E.A.R. is in fact not a horror game, but a first person shooter with paranormal and horrific undertones, you’ll run into the occasional freaky occurrence here and there but it’s more shooter than anything else. That being said, the game is still pretty creepy with random occurrences of ghosts or demons popping up and voices being heard. However you don’t feel this creepiness throughout the game, actually when you are in combat, you feel none of it, the paranoia becomes fun for a while.
The scariest or creepiest parts of F.E.A.R. lie completely in the sounds, and the lighting. Even when you are not in combat there is intensive music playing, and often you’ll find yourself jumping at bit at sounds of yourself moving and sounds of the environment. There were many times throughout F.E.A.R. when I jumped because of my own shadow, it’s unnerving. (continue reading…)
Press Start – What Have Wii Become?
by Mace on Feb.13, 2009, under Consoles, Developers, Nintendo DS, Opinions, PS3, Publishers, Wii, xbox 360
Part 1 – What Have Wii Become?
I had been aiming to write something like this but found some of the key points I’d touch on already addressed in Alex’s “A Second Video Game Crash?” I suppose I’ve got enough to say that makes it worthy of its own article so without further ado; here is my take on what’s happening in the game industry…TODAY.
While I may not be some sort of untouchable, game industry guru, I, like many of you, carry within me a passion for video games that burns so strongly we believe it can guide us through the stagnant and uncertain time our hobby faces.
The Wii is plagued with shovelware so abundant that some would try and use it to define the system. Microsoft and Sony have been practically offering the same thing they have been for the past few years and while this may not sound like a bad thing to some people, those that have developed the insight to think ahead will see the problem with this sort of planning.
I’m going to focus on matter of the Wii before I address the potential folly of Microsoft and Sony. The Wii has been a ridiculous success. With the least amount of graphical prowess it has become the best selling console, like the PS2 was last generation, and sold so well that Nintendo can even boast that Wii Sports has sold even more than the original Super Mario Bros. On this silver cloud of new exciting things is a dark lining of reluctant publishers and confused developers that are not only unsure how to approach the Wii but don’t seem to understand the audience that have carried it to victory.
Halo Wars and the Case of a Console RTS
by Peter on Feb.12, 2009, under Consoles, Opinions, Preview, xbox 360
The real time strategy (RTS) genre has been popular on the PC for ages now, hell, it’s even a sport. When Halo Wars was first announced you got the general consensus from people that it’s going to fail horribly because it’s an RTS without the use of a keyboard and mouse. However, is that the case? Can it be possible for a genre almost extremely exclusive on the PC to be done well on a console? I went to find out when I downloaded the demo for Halo Wars.
Most people remember the monstrosity of StarCraft 64, I remember renting it for my Nintendo 64, and I remember loving the game for being StarCraft but hating how it was done. If you have never paid StarCraft 64 let me tell you this: Don’t. The consoles are a huge deal in RTS games. StarCraft 64 takes good controls and decides add a nice layer of shit upon it. This isn’t about SC 64 though, so let’s get to Halo.
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