The Wii Needs Starcraft
by Alex on Nov.22, 2008, under Opinions, Wii
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Hey, Blizzard? I have a suggestion. Port Starcraft (and Brood War) to the Wii. Make sure to include some decent online multiplayer support while you’re at it.
Don’t give me that look. You ported it to the N64 way back in 2000. You and I both know that was a mistake. Why? Well, to start with, the controls were clunky and awkward. Starcraft worked well on the PC because it had an input device that allowed for quick pointing and clicking. The N64 had an analog stick with a few buttons, making for slow and mediocre controls. Now, can you think of a current-gen console has an input device built for quick pointing and clicking?
That’s right, the Wii. The Wiimote can easily take the place of a mouse, and between it and the nunchuck, you have enough button combinations to make the whole thing work. You could even throw in support for the Gamecube/Classic controller for the N64 loyalists (assuming there are any out there).
You know what else the Wii is capable of? Online multiplayer. It was nice of you to give us multiplayer in the N64 version, but I mean, come on. Split screen? Letting your opponent see everything you’re doing destroys the element of surprise, not to mention cramping the available screen real estate.
Look Blizz, you and I both know that Starcraft on the Wii would be more popular than food. Regardless of the fact that Starcraft 2 is on its way, Starcraft Wii would sell millions. I mean, come on. Who wouldn’t want to sit in front of a 60 inch screen, gesturing your forces to victory? It would be awesome.
C’mon Blizzard, throw your fans a bone.

November 22nd, 2008 on 4:24 pm
It’s an interesting concept, for sure.
Another issue that may be solved through this, one in which i’ve encounted several times in starcraft is the skill gap between new players and the dedicated pros that currently play the game. If it was moved to the Wii, it may even up the playing field slightly, in that even the most experienced players will have to come to grips with a new control system, which means that the new players will have time to sort of ‘catch up’ with the experts. One other issue that may inhibit the popularity of the game would be the lack of binding groups of units to keys on a keyboard, but i’m sure the players would find their ways of going about things.
November 22nd, 2008 on 5:19 pm
I could definetly see this work. As stated before the only problem that seems to stick out would be the inability to map certain keys to certain commands.
November 22nd, 2008 on 5:25 pm
The Wii is craving for more games in genres normal controlers wouldn’t work as good with.
The Wii is craving for more First-Person Shooter games.
The Wii is craving for more Real-Time Strategy games.
But let’s not forget that motion control does not a good game make, and as long as I have fun with the games I’m playing, I don’t complain.
November 22nd, 2008 on 5:51 pm
RTS is a bad on the Wii because the pointer is so bloody imprecise.
No-one wants Starcraft because no-one would buy it. Maybe Starcraft II.
I mean, come on. The First Person Shooter, what looks like the most glaringly obvious game to make, has only been truly been mastered in one or two games.
By the time developers can truly harness the power of the Wii, it’ll be reaching the end of it’s life cycle.
November 22nd, 2008 on 6:00 pm
I agree, except use the classic controller held sideways instead of the nunchuk. The nunchuk sucks.
November 23rd, 2008 on 10:33 pm
The Wii is craving F-ZERO. Okay?