What Agent's Exclusivity Could Mean For the Future

by Hycran on Jun.21, 2009, under Consoles, Developers, Opinions, PC, PS3, Publishers, xbox 360

agent

While Sony has made several blunders in the current gen console war one of the biggest was allowing Call of Duty 4 to go multi-platform. The game has become such a runaway success that it could have single-handedly changed the face of the war as we know it. Perhaps equally as big was allowing Grand Theft Auto 4 to go multi-platform. Although the game sold about 45/55%  on the PS3 and Xbox 360 respectively, there are rumblings that the next installment in the GTA series may become a Playstation exclusive by default.

Wait, what the hell are you talking about?

As has been documented, Rockstar was notably unhappy with the limitations of the DVD-9 format on the Xbox 360 and how it affected GTA 4. As we’ve all seen though, both versions of the game are practically the same. The rumblings this time around though are seem to be much more boisterous. Early rumours have Rockstar threatening to not release GTA5 on the Xbox, but that begs the question: Why? Why sacrifice all the money you would undoubtedly make by only creating the game for one console?

Although one can never account for backroom dealings and shattered business relationships, there is really only one answer.

They want their game to be good.

Was GTA4 lacking on the Xbox 360? Of course not. It was Game of the Year. It recieved rave reviews across the board. But could it have been better? WOULD it have been better if it had only been released for a single console? Of course. This applies to any game released on any console exclusively though. What makes this time around special is that the GTA developers may in fact be willing to part with the extra revenue in order to better perfect their craft which seems absolutely ludicrous in our current economic standings. It is not to say that Rockstar would be the first group to sacrifice sales for art. It is however to say that doing so now could prove to be an earth shaking event that has an indelible effect on how Video Games are made.

In a world driven by profit, and in an industry not well renowned for being bohemian, this kind of move would be as surprising as it would be dramatic. A triple-A developer openly supporting both their own art and A specific console could sway other third party developers to do the same. It would also give other developers a comfortable “out” to abandon a platform they wouldn’t want to develop on for fear of not returning enough profit. After all, in such hard economic times, it’s surprising that more companies aren’t already doing this and attributing it towards a need for the betterment of the game as opposed to monetary restrictions. Keep in mind as well, if Halo 3, Gears of War and Metal Gear Solid 4 have shown us anything, exclusive games can still sell ridiculously well regardless of being exclusive.

That being said, the whole “pursuing art” argument could simply be an excuse from Rockstar after the fact. Rockstar has a contractual obligation to produce 3 exclusive games for the PS3 as reported by the Hiphopgamer (through an interview with an industry insider) and other sources. We know one of these games is Agent, another one of these games may supposedly be the somewhat forgotten L.A. Noire, a sandbox game set in the 1930’s. GTA 5 would probably be not all that different than 4 regardless of development time and console exclusivity, and if L.A. Noire is factored in, that would mean all of the three promised exclusives would be off the table.

If one wanted to be even more pessimistic, this could be seen as also be seen as a moving away from Microsoft has the prime conduit for producing games. Take-Two openly denied Microsoft’s exclusivity bid for Bioshock 2 while EA is now releasing Dead Rising 2 on the PS3. Capcom has also recently confirmed a concurrent release of Lost Planet 2. Along with a slew of exclusives for the PS3, this could seem very dramatic, but there are still a lot of positives for the Xbox.

gta4_roman

Don't worry cousin, beeg American teetee's will probably come to all platforms (minus Wii)

Even though EA has clearly made Dead Rising 2 multi-platform, the status of Mass Effect is still up in the air. Microsoft also has Epic, Bethesda and VALVe onboard as companies who are much more enamored with Microsoft than they are with Sony. And of course, staying with the pessimism, Microsoft has one very, very big asset. A seemingly inexhaustible amount of money. Everyone has their price, and a company as rich as Microsoft can probably name yours.

Microsoft made Rockstar rich. Rockstar took at least 30% of every sale from the GTA4 expansion pack, along with the millions of dollars they recieved from the exclusivity deal itself. Ultimately, beyond all of this industry wheeling and dealing as well as speculation, it just doesn’t seem like anyone can resist the siren song of the greenback. Perhaps that’s why I find it so interesting that the such a bohemian notion can be expressed by Rockstar. Even with evidence showing that it could be legitimate and genuine (undoubtedly in the exclusivity of Agent), I’m still not convinced that such dedication to art can even exist in our modern day industry. If it does come to pass though. it might just spur on the innovation and advancement in the industry that some believe is lacking. And if this kind of innovation can occur when times are tough, imagine how sweet it could be in times of plenty.

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